Haven’t got enough time to make the path finding algorithm work properly so I have to cut that part, although I’ve implemented a simple version that ‘player’ would go in certain route but I stupidly abandoned it :< It would be better if I used the simple version but I wasn’t thinking straight at the final hour I guess.
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it was originally design the bullet should just escape, not hitting any target, walls or player, and I actually did wrote the function that ‘player’ would walk to certain position to do certain aim with a controllable randomness, but that requires a bunch of level design work and clearly for a newbie like me and alone wouldn’t have enough time to do :(