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Bullets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3788 | 2.774 | 3.077 |
Presentation | #4236 | 2.427 | 2.692 |
Overall | #4499 | 2.334 | 2.590 |
Enjoyment | #5405 | 1.803 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player's role as a bullet
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked the visuals and music of this game! However, I didn't understand what I was supposed to be aiming for, and I didn't understand what the points were for. I think there's potential for a fun game here, though!
I wasn't exactly sure what I was trying to hit, I thought I was trying to aim for blue targets. Overall tho, this is a cool concept. I would love to actually position the character myself with a limited distance, make my reflectors, and then fire my weapon. I think with that being done, this game has a lot of potential with combat and puzzle design.
it was originally design the bullet should just escape, not hitting any target, walls or player, and I actually did wrote the function that ‘player’ would walk to certain position to do certain aim with a controllable randomness, but that requires a bunch of level design work and clearly for a newbie like me and alone wouldn’t have enough time to do :(
A cool first game! The art and music is really really great! Keep this up!
The game is rough, yes. But keep it up, there is a great idea and core! Looking forward to seeing your next game(s)!!
Music and art is nice, but gameplay is somewhat strange.
player is often just stuck in wall, on the right side of field, and all targets are spawned on the left.
would be nice if targets actually disappear on hit
Haven’t got enough time to make the path finding algorithm work properly so I have to cut that part, although I’ve implemented a simple version that ‘player’ would go in certain route but I stupidly abandoned it :< It would be better if I used the simple version but I wasn’t thinking straight at the final hour I guess.