Really cool, and so faithful to the original artwork. I hope the artist sees this!
configurations
Recent community posts
Really enjoyed solving this! It was cool realising that each rule only needed to apply to a portion of the map - you’re not trying to make the “perfect map”, just a map that can satisfy the artifact in at least one location.
I’m curious about the decision to snap the artifact to a half-grid, it sort of acts like an additional rule the player needs to understand - “rules don’t apply to a row/column if the artifact is exactly aligned with that row/column”.
Knowledge of this is required to solve the puzzle, because the top/bottom rules can’t both be satisfied unless you “ignore” the middle row for both. Sort of interesting!
Sorry for the ramble, loved the puzzle 😄
Brilliant puzzle design, brilliant level design!
Up there with I’m too far gone in the very niche category of “Puzzlescript games where you build blocky contraptions to overcome a Sisyphean task” 😁
Loved this one a lot! Reminiscent of Lucas Le Slo’s “Illiteracy” but with a totally fresh set of rules that combine together in really interesting ways.
If anyone is stuck, particularly if you’ve figured out the “rules” but can’t pin down the “exceptions”, hint 5 might be more useful than you think :)
Cool pattern / bonus puzzle
It's hard to think of a hint for this kind of puzzle, but here are some realisations I had while solving that might be helpful 🙂 (ROT13)
1. Rirel fcver fubhyq or cneg bs ng yrnfg 2 yvarf.
2. Vs n fcver vf bayl cneg bs bar yvar, gel fuvsgvat vg nybat gung yvar
3. Gurer ner zhygvcyr fbyhgvbaf, fb gurer zvtug or n fgne-funcrq bar, ohg nyy gur barf V sbhaq ner abg fgne-funcrq.
Biggish spoiler:
4. Fcverf ercerfrag gur vagrefrpgvba bs yvarf. Cnenyyry yvarf qb abg vagrefrpg, fb rnpu yvar jvyy unir n qvssrerag fybcr.
Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.
There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)
Time to find some more secrets...
Possibly my favourite puzzlescript game of all time... incredibly challenging but each level can be broken down into mini-challenges that make them feel surmountable and ensure you're always making progress and figuring things out.
I love all the little bits of feedback the game provides in the form of animations and sound effects - rather than stopping you from making an invalid move, the game will show you WHY its invalid. Its subtle, but it really helps with visualising and understanding the mechanics!
Almost gave up on this game because I was completely stumped at the beginning - I'm so glad I returned to it! It gets more and more interesting and clever as you progress.
Small ending spoiler (rot13): V zhfg'ir tbggra nobhg 90% bs gur jnl guebhtu gur tnzr orsber ernyvfvat V qvqa'g xabj jung gur jva pbaqvgvba jbhyq ybbx yvxr. Jbexvat gung bhg jnf n ernyyl sha zbzrag!