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A member registered Jul 27, 2024 · View creator page →

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Really cool, and so faithful to the original artwork. I hope the artist sees this!

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Really enjoyed solving this! It was cool realising that each rule only needed to apply to a portion of the map - you’re not trying to make the “perfect map”, just a map that can satisfy the artifact in at least one location.

I’m curious about the decision to snap the artifact to a half-grid, it sort of acts like an additional rule the player needs to understand - “rules don’t apply to a row/column if the artifact is exactly aligned with that row/column”.

Knowledge of this is required to solve the puzzle, because the top/bottom rules can’t both be satisfied unless you “ignore” the middle row for both. Sort of interesting!

Sorry for the ramble, loved the puzzle 😄

Really annoying, 10/10 😂 it feels like the cats are programmed to stand behind the hat racks and make themselves unclickable, made me laugh

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Very satisfying! The level design is especially impressive – super compact, but there still manages to be false leads and dead-ends that feel promising as you’re working towards the solution.

I love that each sheep has unique artwork, its surprising how much character it adds! Wonderful little puzzle 🐑🐑🐑🐕

Coming away from this with a newfound appreciation for walls and their importance. Great puzzle!

Really enjoying this puzzle, not quite done with it yet though… I want those relics!

Ahhhh beautiful…

Super fun mechanics! Loved the multiple endings, I think I’ve eaten every possible preparation of marshmallow 😄

Very fun! I enjoyed how abstract the symbols are - they nudge you in the right direction, without being overly literal representations of the mechanics

What a cool idea, I loved solving this one! I’m not really sure what the “I can eliminate contradictions” hint refers to, but the math hint was very helpful :)

Brilliant puzzle design, brilliant level design!

Up there with I’m too far gone in the very niche category of “Puzzlescript games where you build blocky contraptions to overcome a Sisyphean task” 😁

And the “please don’t do that” message from last year’s Worms and Holes! We’re finally allowed to break space-time without getting told off 😄

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Loved this one a lot! Reminiscent of Lucas Le Slo’s “Illiteracy” but with a totally fresh set of rules that combine together in really interesting ways.

If anyone is stuck, particularly if you’ve figured out the “rules” but can’t pin down the “exceptions”, hint 5 might be more useful than you think :)

Cool pattern / bonus puzzle

Very cute!

For anyone trying to get their friends more into thinky puzzles, this would be a great “gateway puzzle” for them 😄

As simple as 1 2 3! 😄 (actually pretty tricky though!)

Really nice puzzle!

I worked out what the final “move” would be, but it took some guessing and mucking around to actually reach that state. The visuals are great and feel very earthy!

Simple, and trickier than it looks! Really well designed! :)

Love this!! Beautiful use of the colour palette as the sunrise/sunset, and the puzzle is elegantly designed with plenty of fun realisations.

I especially like how (ROT13 spoiler) abar bs gur obkrf raq hc va gur gnetrgf gurl ner pybfrfg gb ng gur fgneg bs gur tnzr. Ybiryl ovg bs zvfqverpgvba!

The last 2 levels don’t feel as “intuitive” as all the others (there’s a mechanic that I found hard to predict/visualise) but this was really fun! So impressive for 48 hours!

Gameplay spoiler

If you do horizontal & vertical movement in the same frame, you can cross diagonal gaps. This trick isn't very useful, but I found at least one level where it can be used! 😁

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This is so interesting! Level 7 is very difficult, I can't figure it out - I feel like I am missing something very simple...

I loved all the levels on the 2nd page (21-27) they have very fun gimmicks :)

Edit: Solved level 7! :D

Really cool concept!

Very nice! The final proper level (2 buckets and 6 crates) was a fun solve :)

It's hard to think of a hint for this kind of puzzle, but here are some realisations I had while solving that might be helpful 🙂 (ROT13)

1. Rirel fcver fubhyq or cneg bs ng yrnfg 2 yvarf.

2. Vs n fcver vf bayl cneg bs bar yvar, gel fuvsgvat vg nybat gung yvar

3. Gurer ner zhygvcyr fbyhgvbaf, fb gurer zvtug or n fgne-funcrq bar, ohg nyy gur barf V sbhaq ner abg fgne-funcrq.

Biggish spoiler:

4. Fcverf ercerfrag gur vagrefrpgvba bs yvarf. Cnenyyry yvarf qb abg vagrefrpg, fb rnpu yvar jvyy unir n qvssrerag fybcr.

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Wow, what a game. I had to write a program to solve the puzzles in the Spire Abyss, but even that was a fun challenge 😅

Small typo I noticed: the Glyph Abyss is referred to as the "Shard Abyss" in its introductory epitaph.

Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.

There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)

Time to find some more secrets...

Fiendishly difficult! How did you even come up with "HOUSE FLIPPER", what a puzzle! Seemed completely impossible at first!

I haven't found the secret puzzle yet, but I really enjoyed all the main puzzles :)

Here's a small hint in ROT13, I hope it helps!

Gur fbyhgvba erdhverf OBGU bs gur pengrf - qba'g nyybj rvgure bs gurz gb orpbzr vanpprffvoyr :)

So good! D4 was the trickiest for me, but I managed to get it eventually. The grey shading really helps out with understanding the 3D layers, that is a nice touch!

Really fun!  🐝 🐐 🏆

Fascinating! Its a puzzle mechanic I thought I understood well, taken in a direction I was not expecting. The final few levels are really unique - its very fun trying to guess what is happening "off screen" in levels like "Where's the flag?" and "Where's the target?

A fun, short puzzle game! Its cool how the "red herring" crystals prevent you from brute-forcing a puzzle, ensuring that you understand the rules

Also, congrats on fitting an entire dragon into a readable 5x5 sprite! 😄

Enjoyed the first part, but decided to stop playing when the orange mechanic was introduced - the timing was a little too precise for me! Really cool design though, congrats to anyone who made it to the top!

Possibly my favourite puzzlescript game of all time... incredibly challenging but each level can be broken down into mini-challenges that make them feel surmountable and ensure you're always making progress and figuring things out.
I love all the little bits of feedback the game provides in the form of animations and sound effects - rather than stopping you from making an invalid move, the game will show you WHY its invalid. Its subtle, but it really helps with visualising and understanding the mechanics!

Just when you think you've got it all figured out... there's always one more thing to work out! Incredibly well designed, well done!

A simple mechanic, but not one I've seen before, and the level design is really nice. Excited to see where you take this prototype!

Almost gave up on this game because I was completely stumped at the beginning - I'm so glad I returned to it! It gets more and more interesting and clever as you progress.

Small ending spoiler (rot13): V zhfg'ir tbggra nobhg 90% bs gur jnl guebhtu gur tnzr orsber ernyvfvat V qvqa'g xabj jung gur jva pbaqvgvba jbhyq ybbx yvxr. Jbexvat gung bhg jnf n ernyyl sha zbzrag!