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A member registered Jul 27, 2024 · View creator page →

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Shout out to the original 5x5 sprites :P (the new graphics are cute too!)

This was a really nice puzzle! The mechanics interact in fun ways, though it becomes much simpler when you realise (ROT13 spoiler): furrc jvyy ragre gur onea vs gurl ner arkg gb vg, gurl qba’g arrq gb sbyybj na navzny vafvqr.

The last 2 levels don’t feel as “intuitive” as all the others (there’s a mechanic that I found hard to predict/visualise) but this was really fun! So impressive for 48 hours!

Gameplay spoiler

If you do horizontal & vertical movement in the same frame, you can cross diagonal gaps. This trick isn't very useful, but I found at least one level where it can be used! 😁

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This is so interesting! Level 7 is very difficult, I can't figure it out - I feel like I am missing something very simple...

I loved all the levels on the 2nd page (21-27) they have very fun gimmicks :)

Edit: Solved level 7! :D

Really cool concept!

Very nice! The final proper level (2 buckets and 6 crates) was a fun solve :)

It's hard to think of a hint for this kind of puzzle, but here are some realisations I had while solving that might be helpful 🙂 (ROT13)

1. Rirel fcver fubhyq or cneg bs ng yrnfg 2 yvarf.

2. Vs n fcver vf bayl cneg bs bar yvar, gel fuvsgvat vg nybat gung yvar

3. Gurer ner zhygvcyr fbyhgvbaf, fb gurer zvtug or n fgne-funcrq bar, ohg nyy gur barf V sbhaq ner abg fgne-funcrq.

Biggish spoiler:

4. Fcverf ercerfrag gur vagrefrpgvba bs yvarf. Cnenyyry yvarf qb abg vagrefrpg, fb rnpu yvar jvyy unir n qvssrerag fybcr.

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Wow, what a game. I had to write a program to solve the puzzles in the Spire Abyss, but even that was a fun challenge 😅

Small typo I noticed: the Glyph Abyss is referred to as the "Shard Abyss" in its introductory epitaph.

Incredible game, I had an absolute blast playing through this! The difficulty curve of each area feels well-balanced, I loved getting stumped by a new mechanic and back-tracking through the levels to experiment more with it. TOTEM especially had me questioning my understanding of the mechanics right up until the very end.

There were times where I felt hampered by the block-pushing, wishing I had a bit more space to work with (looking at you, SHARD garden!) but that's a very minor gripe :)

Time to find some more secrets...

Fiendishly difficult! How did you even come up with "HOUSE FLIPPER", what a puzzle! Seemed completely impossible at first!

I haven't found the secret puzzle yet, but I really enjoyed all the main puzzles :)

Here's a small hint in ROT13, I hope it helps!

Gur fbyhgvba erdhverf OBGU bs gur pengrf - qba'g nyybj rvgure bs gurz gb orpbzr vanpprffvoyr :)

So good! D4 was the trickiest for me, but I managed to get it eventually. The grey shading really helps out with understanding the 3D layers, that is a nice touch!

Really fun!  🐝 🐐 🏆

Fascinating! Its a puzzle mechanic I thought I understood well, taken in a direction I was not expecting. The final few levels are really unique - its very fun trying to guess what is happening "off screen" in levels like "Where's the flag?" and "Where's the target?

A fun, short puzzle game! Its cool how the "red herring" crystals prevent you from brute-forcing a puzzle, ensuring that you understand the rules

Also, congrats on fitting an entire dragon into a readable 5x5 sprite! 😄

Enjoyed the first part, but decided to stop playing when the orange mechanic was introduced - the timing was a little too precise for me! Really cool design though, congrats to anyone who made it to the top!

Possibly my favourite puzzlescript game of all time... incredibly challenging but each level can be broken down into mini-challenges that make them feel surmountable and ensure you're always making progress and figuring things out.
I love all the little bits of feedback the game provides in the form of animations and sound effects - rather than stopping you from making an invalid move, the game will show you WHY its invalid. Its subtle, but it really helps with visualising and understanding the mechanics!

Just when you think you've got it all figured out... there's always one more thing to work out! Incredibly well designed, well done!

A simple mechanic, but not one I've seen before, and the level design is really nice. Excited to see where you take this prototype!

Almost gave up on this game because I was completely stumped at the beginning - I'm so glad I returned to it! It gets more and more interesting and clever as you progress.

Small ending spoiler (rot13): V zhfg'ir tbggra nobhg 90% bs gur jnl guebhtu gur tnzr orsber ernyvfvat V qvqa'g xabj jung gur jva pbaqvgvba jbhyq ybbx yvxr. Jbexvat gung bhg jnf n ernyyl sha zbzrag!