Awesome updates! Found this on Reddit and I am super excited to follow the development. Paid a few $$ to have it in my collection (wish I could give more, but I am a broke college student in a dev/programming course.)
Connor K
Recent community posts
I love the art on the tiles! Reading through the Design doc and then pairing it with the screen-shots, I can't help but think of this as brutal Catan. I am concerned over the balancing of the colonizer NPC, but the right balancing could make for a unique play-through each time. The Prisoner's-Dilemma-like strategy of a group victory option is a fun idea, and the sole resource being only food is exciting and slightly haunting.
I mentioned this on my comment for Ty's submission, but I feel like this fits right into that passive-survivor-roguelike genre that has been set ablaze by the likes of Vampire Survivors. I think the mustache and sideburns gave just enough character to the Tylenol-like enemies, and I managed to snag a score of 1000! I think some sound fx and music could've given the game some depth, but I still had a lot of fun blasting baddies.
I have been absolutely addicted to games like Vampire Survivors as of late, and I feel like this fits right in the genre! I also was taken back to Mario Galaxy with the fun moon arena you made. I was running into some bugs with my hits not registering and still taking damage, and while the craters are cool, I think the aliens struggled once they fell in them. The music fits the frantic vibe and it is also very funny. There is a lot of game here, and kudos to you for having a full fledged menu system.
I like the duality at play here. At first it seems like you are just playing through a typical choose-your-own-adventure story, but the twist of being able to play both sides of the same story is cool. I would've liked to see the ability to go back to the start without refreshing, and possibly something to spruce up the looks, but I think this idea is worth following to see where it goes. Cool stuff here