found an issue where if you do a trick on the big drop on merlodia highway you get flung out of bounds or stuck in geometry
conroi
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disclaimer: should you do this? no
this may very mess up your game and corrupt your save, or not, i dont know, and that doesn't make this safe. (this is also unrelated to my bug report i messed with the soundtrack after that crash.)
the process is very simple. in folder with the application file there are several music files, find the one you want to replace and move it somwhere safe, now replace the file with another piece of music, with the same name and file type the game only seems to play files in the format of ".ogg" so if its not in that format you will either have to convert the file, find a .ogg version or choose a different song.
have fun replacing the relaxing puzzle music with stuff like "donacdum" and "one winged angel", or maybe something else you like that you find relaxing, just make sure you don't break your game. and backup your saves i guess.
bug report: in t2 - 5, i was sitting still looking at the puzzle, not interacting with the game, after a few minutes i hit escape to get into the options menu. the rotating black squares appeared and begun the screen transition, it succsessfully faded to black. the first half of the "transition to escape screen" sound effect played. after that the rest of the transition sequence failed, the screen remained black and the second part of the sound effect played. ALT + F4 was not working nor was CTRL + ALT + DEL or CTRL + SHIFT + ESC. the windows key brought up the taskbar, the button in the bottom right of the taskbar that normally mimimizied all windows failed to minimize the black screen. when i tried to open other windows the window preview on hover displayed over the black screen, but the window itself would not display when clicked. the computer power options were available. after this i restarted my computer and tried to cause the issue to happen again without success.
i hope this is enough information about what happened, im unsure where any crash logs might be, if those exist and are needed i would be happy to send them if i know where on my system they are, i am also willing to send across all of my computer specs and my save data for "i wanna lockpick", hope this helps :]
other important info: lenovo laptop with an integrated GPU
running windows 10
running the version of the full release of "i wanna lockpick" that was made public first. (the one released on valentines day).
other versions of the game were present on my computer, two copies of the demo version existed, one in a seperate drive (microSD ran through an SD card adapter), and the other one was in the downloads folder (same folder as release version)
if you need more information about what happened feel free to ask me, i will try to recall as much as i can about what happened.
So its releasing on valentine's day, but when approximately in GMT? i'm from the UK and i was curious when the game will be available for me, not sure where in the world you are but I just thought i should ask when I can start playing, hopefully this hasn't come off disrespectful, im just really excited. thanks in advance.
was trying to complete the last two levels I needed to "beat" part 1, "the finale" & "lockpick graduation" for the curious.
one half of me is: no you HAVE to do it before part 2, or else you aren't a real puzzle solver.
the other half: PLEASE I NEED PENCIL MARKING. PLEASE GOD HELP ME.
i'm torn on whether or not to wait...
a few silly/mildly goofy TOTALLY SERIOUS suggestions of mine, totally not way to late to be implemented.
treadmill - pushes the player character in one direction really fast, and the direction can be changed with a (world 8 gimmick)
endless hallway - a really really long level were one must simply run down an exceedingly long hallway to grab a key and then turn around and run all the way back to win the level
quantum keys - you don't know how many keys you have picked up, and you also don't know how many are needed to unlock each door until you hover you mouse over it (observing it)
time dependent keys - the amount of keys picked up is based off of the time of day in real life.
bucket of paint - turn all of your current keys into another colour, but after a while the paint dry's off and changes into a different colour, also changes the colour of the player character, they paint can be washed off by going into water.
poisonous gas - whenever you step into the gas you begin losing random keys at a rapid pace.
brick - is that door in your way? No worries! hurl a brick at that abstracted rectangular obstacle to break it instantly! just like in total chaos the game. [one use per brick due to fragility issues [just like in total chaos the game]].
Nokia phone - acts the same as a brick except can be re-used forever.
diamond encrusted drill - the first puzzle of world 8 too hard? simply drill through the wall and get that door! totally balanced.
paper keys - act just like regular keys, but if go into water they become...
soggy paper keys - you have to be moving slowly or else you will tear the keys apart, if you have any (world 5 gimmick) keys, after about 10 seconds they will dry out and become...
warped paper keys - the result of drying off your soggy paper keys
what was removed? I'm not sure exactly what so having confirmation would be nice. you said it was limiting your ability to make the game, as a non-game-dev I'm not sure what it is, is it the meta puzzles? or is it something more nuanced like some of the funkiness with imaginary master keys? but also thank you so much for making this game, it has been the most fun I have ever had solving puzzles! keep up the amazing work!