Hello, Variable. I'm using the nightly version. The candidate for 1.0
ContaItchio
Recent community posts
Hello again!
I found a bug. Steps to reproduce:
1. Create a folder
2. Close the folder
3. Select the folder (even if it's already selected)
4. Create a new layer
Result: The layer will replace the folder. If you try to use ctrl+z the folder will not appear, but using some ctrl+z and later ctrl+shift+z the folder will be recreated.
I think you can reproduce the issue following this steps:
1. In a new project with just one frame create a Tag
2. Make a new frame (it will be inserted inside of the Tag)
3. Change the Tag just to the first frame and create a new Tag to the second
4. Ctrl + Shift + E to export. Choose in "Frames" one of the tags and in advanced enable "Include frame tags in the file name" and export
Results: I've had experiences where the tag name entered was the wrong name. Now no tag name is being entered.
Hello! Thanks for the software!
Bug: when we create a frame inside a tag and move it to another tag, when exporting the animation by selecting add the tag name to the frames the tag name for these frames has been moved will be the old tag.
Feature request: able to hide the mouse arrow during the draw.
Feature request: able to move the pixel indicator freely as in non-pixel art programs, rather than moving it while it is aligned to the grid.
Your program is great! It has several additional features compared to sfxr, bfxr etc. I loved the "impact" style! Very useful! But I also missed some things: undo and redo buttons. Without them we have to be very careful when making changes. If we want to go back to the previous state it is difficult to get it right perfectly. And it's not possible to Load Preset. I tried in the linux version and here in itch.io.
Compared to sfxr, rfxgen, bfxr and others, this tool seems better organized, more visually pleasing and also easier to understand. The only thing I missed was having the ability to keep multiple sounds during creation without necessarily needing to export or save them. This is possible in other tools.
Move multiple frames wouldn't solve the problem itself, but it would be an alternative path. Ideally, we should be able to import an animation directly to where we want it. I can't tell you what the best solution is, but I thought one solution that would be more work for you than waiting for an update to move multiple frames, but I think it's better:
When we are importing frames we can choose the option "Replace cel". If we have multiples files to import and enable the option "apply to all" the result is: All files will be imported in the same frame, being overwritten and only the last one remaining!!! I don't think anyone would find that useful. So, maybe the imported files could replace another cels when "apply to all" is enable to make this option make sense and useful. And you could change the name of this option "Replace cel" to "Replacing cels" to make it more easily to understand. Doing this we could easily import a whole new animation without having to move frames. We could easily change an animation within a tag that was among other animations.
And let-me ask: where is the best place to report bugs and make suggestions? Here in the comments?
Thank you for your attention. Pixelorama is simply wonderful!
If you will allow me, I would like to take this opportunity to make another comment. I'm trying to migrate to Pixelorama, but is not easy to import file. I have a single file with several equipaments for player.
When I import multiple frames into the first layer of a new project everything goes very well because there is just 1 empty frame. When the import is finished, I just delete that frame and that's it. Easy.
But when I try to repeat the process with another equipament of my character, it gets complicated. When we create a new layer in a project that already has a certain number of frames, the layer will be completely filled with empty frames. And because I don't have the option to import into another layer starting from frame 0, all my new frames for this layer will be inserted after the last previews frame.
I thought: well, then I just select all the frames and move them together to the starting position and delete the empty frames. However, Pixelorama doesn't allow us to move multiple frames at the same time. So I thought about copying or cuting them, but there are no such options. I thought about creating a layer in a different project and copying it into the project I want, but we also can't copy or cut layers.
It seems to me for now that the only solution would be to move each frame to all layers, which would be so much work that would make it unfeasible.
Great Tool!!! THANKS S2!!!
I have three suggestions:
1. Be able to hide the mouse arrow when it's in the drawing, so we can use just the pixel indicator
2. When exporting animations the characters in the tags names are not ignored (they are not included I don't know why)
3. Be able to move the indicator pixel without it being snapped to the pixels (as in non-pixel art programs)
Again, THANKS S2!!!