An absolute brain twister, having to control multiple characters at once is harder than I thought!
Overall an extremely cool experience, the only critique I have is that the last level is too easy, I had 10 seconds left when I finished it.
The Art looks absolutely amazing, the ending cutscene is just cute (a "The end" would have been nice so that you know when it's over), only the playermodel art clashes with the background (it's a gamejam so that doesn't really matter)
Now the platforming: You can't use W to jump. Also the walljumps sometimes just won't work.
I also found 2 bugs:
In the last level you can skip the monster activation by zipping directly to the second zip point, skipping the first one (and therefore the trigger) entirely.
And once I managed to get permanent slow-motion after respawning by dying in the same moment I hooked somewhere, couldn't replicate it so it may be rare.
Thanks for the feedback!
Currently the player speed/acceleration, jump height and amount of air-jumps increase linearly (I just add a fixed value to the base value) so it scales very bad, but I thought I could get away with it in this jam ;)
For an updated version I'll implement some fancy logarithm that limits the effectivity of later deaths, preventing "ultra-jumps" but I have to learn the math behind logarithms first...
Thanks! ^_^
Airjumps (I don't want to say doublejumps cuz after 2 or 3 deaths you get an extra-jump) where one of the very first things I added to my game (at the same time I implemented normal jumping) so I completely forgot to add it to the instructions... whoops...
Luckily momopey wrote that he's stuck, thats where I remembered to add to the controls that you can infact do airjumps. next update I'll make it more clear (I had planned to add an "x airjumps left" counter but couldn't find a way to implement it in time) because that seems to currently be the biggest problem of my game.
Beat the game after a few tries, while it's a solid concept and way more fun than I anticipated, getting sent back all the way to the start is a bit too punishing, especially on the last level where you spend your first few lives just finding out on how the level is even built before you are already sent back to the start and have to play through everything again. It was so fast that I basically just won by getting the mouse stuck in the wall, otherwise I would have had to play through the entire game a dozen more times.
Tl:dr While death in the later levels is too punishing and the game is generally too fast, it's quite a lot of of fun and once all the minor annoyances are ironed out can be a really great game!