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A jam submission

Soul BondView game page

Harming yourself harms the enemy
Submitted by Mr.ToadFrog — 11 hours, 41 minutes before the deadline
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Soul Bond's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#354.0004.000
WOWIE!#613.8283.828
Simplicity#764.1724.172
Creativity#1543.7933.793
Topic#1643.7933.793
Sound#2283.3103.310
Visuals#3823.2413.241

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music from Wowie Assets pack (accepts for intro chords those made by me, they are very bad), sound effects made in BFXR

Credits
Mr. Toad Frog

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Comments

Developer (1 edit)

Devlog if you're into that

Submitted

Very nice game!  

The gameplay was fun, and the combo meter really helped by putting a risk-reward system in

I also really like the story you made

Submitted

This was a pretty fun game! The art direction i felt could've gone a little better, and the SFX wasn't the best, but the gameplay was really cool. The addition of the combo meter is awesome, it provides a new level of strategy and a risk-reward decision. Great game! 

Submitted (1 edit)

This game started out ok, but once I noticed the damage multiplier, it got way better. Simple yet very fun and addictive. Well done :)

Submitted (1 edit)

Small yet delightful game, I especially like how well the "Tuturiol" is designed. Controls take a little bit of time to get used too but once that is done it's fun trying manage your health while also having to "kill yourself" ;)

Submitted

I really like the simplistic art style although having half the screen filled with the soul thief can be kind of distracting at times

Submitted

I will see the soul stealer mocking me in my dreams. Liked the increase in difficulty/ new attacks as the soul stealer takes damage.

Submitted

Nice game! It was a pretty fun little game and it was very simple to understand what to do, so good work! The game itself felt good to control and the dash mechanic was a fun addition too. One thing I would've liked would be more heart drops, since a lot of the time I was just waiting for another one whilst I was still on one heart, but the obstacles helped make that more fun. The menu was nice and simple too, although I did notice a few typos in the tutorial - but they don't really affect gameplay, so it's not that big of a deal. I really liked this game though, great work!

Submitted

Somehow i just gave you mostly 4 stars dude. GOOD JOB!!

Developer(+1)

Thanks :D

Submitted

Completely forgot about the dash until after I had already won. Might be a bit unnecessary haha. The damage stacking mechanic was pretty fun. Seems like the most effective strategy is to have 3 hearts, wait for a heart to spawn and then right before it's about to despawn, start running into enemies. You can get up to 5 damage that way. Good game. Well done!


Developer

Ya the dash isn't the most necessary because running through damage is encouraged but the main reason I implemented it was for game feel and clutch plays when at one heart but it diffidently isn't useful every time. Glad you liked the damage stacking, I completely agree on your strat, (not to brag but I used a strat like that to get a time of 46 seconds [course now being the dev makes doing that a bit easier lol]), I think its a fun though cause it gets the player to go down to one health in exchange for high damage dealing.

Thanks for the feed back :)

Submitted

Top tier game! Well done, especially on the ballance!

Developer (1 edit)

Thanks so much :) balancing was made a bit easier with a trusty roommate to tell me when the game was too hard :p

Submitted

Cool game, with both incentives to be aggressive and careful!

Developer

Thanks :)

Submitted(+1)

Really fun. I'm a sucker for a invincibility dash :)

Developer (1 edit)

Thanks, it was really cool to get to watch you play my game, diffidently something I'll remember :D (and your tip about the white flash is a really good idea, I'll be sure to implement it in my later games)

Submitted

Cool game. The controls felt nice and the idea is unique and well-executed :)

Developer

Thanks! :)

Submitted

I love the wacky face movement, and the sounds feel really juicy. Cool game!

Developer(+1)

Thanks adding juice was diffidently something I wanted to work on when making this game, glad you liked it :)

Deleted 3 years ago
Submitted

The score multiplier gives you an incentive to actually die, aka lose more than one heart at a time making you vulnerable for the third one being lost, nice

Developer(+1)

Thanks :), origionally I didn't have it and the best strat was just to play it safe and take damage while getting a heart so I added it to encourage more risky gameplay :) Glad you liked it

Submitted

The face gives this game so much personality. Also the difficulty balance is great. 

Developer

Thanks :D

Submitted

This game really is more than the sum of its parts for me.

Even though the face doesn't have any gameplay impact, it gave me an enemy to fight that motivated me very well.

Thematically the game works from a story perspective, and from a gameplay perspective. It's very interesting that sometimes getting hit is a failure state and sometimes it's a win state.

I really really like this one <3

Developer

Thanks so much :) feels good to know the time I spent animating that face was not in vain.

Submitted

Realy good story for such simple game.

It was realy cool my record is 1 minute and 51 seconds love to see a update with a new attack

Nice game!

Developer

Thanks :) currently my record is about 46 seconds but that comes with like the long amounts of just messing around to fix bugs lol

Submitted

Pretty nice concept! I'd love to see a "fullscreen" version of that game, it has potential. Couldn't figure out how close it was to the topic actually :-D

Developer(+1)

Thanks, the idea for the theme is in most games getting hurt is failing and bad, however in this one getting hurt is needed to succeed