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coolestardude

15
Posts
1
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2
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A member registered Apr 15, 2021

Recent community posts

i didn't know i wanted this but now it's a piece of my personality

Bro, this is sick

I am still scared of cowboy

The replay system doesn't just record the inputs, it records the inputs of the characters, so it's essentially playing the game again every time. The only way to make a game like this have an mp4 conversion is if Ivysly incorporated his own screen-capturing software which would be REDICULOUS.

I have OBS. I have been able to effortlessly record the 14s clips of my replays and save them

RIP

I am so in love with this style. I cannot believe that no one has ever thought of something this simple before. I am already in love with stick figure fights, and this scratches that itch harder than any other stick figure game I have owned. I also love fighting games, but I suck at them because I cannot think fast. This game completely removes that urgency and lets me apply my skill as a strategy player in a fighting game. I have met so many people over the 10 hours of gameplay that I've already accumulated within a week. I could keep going on and on, but it wouldn't do as much justice as just playing the game yourself! I would go so far as to put this as a landmark in gaming history. Everyone who plays fighting games professionally has to learn frame data, but this is the first game that TEACHES you frame data in a fun and satisfying way! This game is so unique, and I am simply blown away.

10/10 for 10 day project. it looks beautiful and is fun af

Idk what I was expecting but it wasn't that. So now there is a game in a game in a game etc.

I unironically had a great time playing this

Holy crap this is an underrated game. I fricken love this rogue-like, randomized, moveset building, memetastic game! Keep updating it, it's super fun!

I love the artstyle of the game. It is just as nostalgic, appealing, and frustrating as a real arcade game. Good job man

That is a ton of changes. I would love to see stat changes be more beneficial, but I am not sure that doing it ALL AT ONCE would bode well. Try doing pieces at a time so that you don't have to redo a whole bunch of stuff.

I am all for the no capacity stats, but add like a code with an exponential equation that increases the level up cost per each stat level. Like "LevelUpCost(x){ x^1.5}" where x is whatever the current stat is.

Something is charming about flying to monster level 50 and juice farming. Making stats purely use-based is a lot less fun, and also lessens the need for juice farming. If you want the infinite terrain to be a thing, you should also have the infinite stat to be a thing.

As you go farther, monsters gain size. What if you added size as a stat so we could actually reach monster hit boxes more effectively? Or size could increase residually as you gain more levels.

If you want to add a gets-better-as-used thing though, maybe apply it to weapons. Like weapons gain levels with each hit they get or something and have a max level depending on what rarity you found them with.

I think there is little use for jump height but spirit would be an absolute plus. Like extra spell damage or pineapple, rubber ball cannon, or frizzX damage. 


What you have done so far is really cool, fishlicka. Everything can always be improved, but I personally would not like to see the game changed so drastically.

WOO STILL UPDATING HYPE

THIS GAME IS GREAT. I randomly downloaded it because I was stalling doing homework and MAN is it charming! I spent 2 hours playing it! It's so challenging and so cool/funny! Keep up the good work!