I sadly cannot since it's an executable build and I'm on a Chromebook, but I'm sure it's great!
CoolestMan_Games
Creator of
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Understandable. Just for the record about the hitboxes, you can make them, but due to the protagonist being a square, I assumed he was literally a moving hitbox himself already. Scratch has a program where you can make things happen based on if the sprite is touching something else (The artwork itself is basically the hitbox. You could have a 27 irregularly sided polygon as the hitbox and it'd function properly) Also, as for how the ability controls feel weird, they are kinda weird, but that's so the controls are both equally accessible whether you use WASD or Arrow Keys. Anyway, I wasn't expecting A WHOLE FREAKING YOUTUBE VIDEO about my game, so thanks for the feedback!
I can't tell you HOW MANY HOURS I spent up late at night reading articles on balanced gameplay. I wanted to make the game hard enough so it wasn't beatable on the first try, but fair enough that you could beat it with a bit of practice. Also, glad you understood that the skill tree acted as a sorta trade-off when choosing skills, and the boss... Yeah. He was meant to be easy to telegraph. Imagine how rage inducing it would've been if you made it all the way just for annoyingly hard to sightread attacks from the boss! Anyway, thanks for playing!