Extremely good concept executed very well on a small scale, this is peak game jam material. Could definitely see this expanded upon and developed into a full puzzle game. Opportunities for more expansive/involved levels you have to plan a route through building the correct shape as you go, or introducing slime blocks with unique properties as levels get more difficult. Well done.
coorie
Creator of
Recent community posts
Thanks for the feedback and also for taking the time to play. Most of what you found weird is 100% understandable and correct, driven by running out of time and not being able to fix broken mechanics and also get a published build out haha.
Yes you are right the green beans are bad, with the dark green beans specifically preferring to target the player over your wrangled mini beans. The red and blue beans are also slightly faster than normal beans (would have liked to add more if we had more time). Shield used-to push away enemy beans but it broke when we rewrote the enemies ai script last minute and didn't have time to fix (repeated issue haha).
Pathfinding would be awesome, none of us knew how to do it so we settled for straight line seeking, but we will definitely think about adding that once the game jam is over and we can publish a new rev.
Thanks again for playing!