Times & Galaxy holiday art by the game's art director Kate Craig <3333333
Copychaser Games
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Hi there: I'm afraid this is going to be a bunch of words.
The expansion reads a laundry list of conditionals from the main game and so the safest way to play it, reactivity wise, is to start a new game.
That said, the expansion should appear if you've completed the main game.
It specifically unlocks if you have had the final Fran conversation where she tells you to "Go to Hell". The travel pamphlet for Hell should then appear in the bottom righthand corner of the main menu. This should be true even if you experienced this conversation in your current game before updating to get expansion content. (Note: you need to select Start Game one last time to see this conversation with Fran).
If you're not seeing the pamphlet, try going back into Start Game. If the pamphlet still isn't showing up, please let me know.
Sorry for the wall of text. Hopefully this helps. <3
Ben
Hi there. Thank you for letting me know about this issue. I am investigating what could be going on here. A couple questions: are you running the latest OS (Catalina)? And are you running the game through the itch.io app or directly from the files? Thanks and sorry this is happening. I'll get to the bottom of it, dang it. - Ben
Sadly, I don't have a save file ready to go with all the dances unlocked. The two opportunities gate was meant to encourage players to choose carefully and replay the game to see other routes in conversation, but I totally get how it's frustrating, especially because it isn't clearly telegraphed. I'll talk over what a patch could look like for this with our programmer, but I'm neck deep in two new projects so it'll be something that unfortunately comes later rather than sooner. Until then, a speedrun through the dates again might be the quicker way to unlock for now. :(
Ah. Thank you for the kind words and feedback. Re: ghosts available vs. not available based on choice, I was trying to go for consequences for choices made. I think maybe I got a little over zealous with those consequences, given how far reaching they go (literally replaying the whole game to get redo one ghost). The game is such a web of conditionals I'm afraid to pull a thread like this now for fear of introducing instability. But I will take this feedback going forward on my next choice-centric narrative project, ensuring checkpoints that allow players more trial and error. <3
Mikey, who did the music and art, also just announced a free beta of his tabletop RPG. It's super weird and rad and yeah. Now I feel like I'm just advertising our stuff. But just in case you want to check it out, here is a link! I'm trying to convince him to do a video game version with me.
https://www.slugblaster.com/
:) :) Thank you! Ah! I'm thrilled you liked our weird game.
We actually just announced a new thing. There's a short demo, but it's very much a work in progress so far. It's only on Steam for now unfortunately. When all is said and done it will be a lot of weird words and tons of reactivity/variation.
https://store.steampowered.com/app/883240/Slumber_Clause/