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Corpus_Greed

10
Posts
1
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A member registered 49 days ago

Recent community posts

(1 edit)

You give your opinion - people give opinion to your opinion. Why are you so surprised?

You can dislike whatever you want, as well as others are free to dislike you... disliking something. You say that the game is bad and people that don't agree with you dislike your comment. That's how WORLD works

GET OUT-

This has to be the weirdest thing i've played in my entiere life.

17/10

Окей, окей, это было забавно) Печально, что не важно какой вопрос ты задашь, реакция одна и та же, но ладн

lET'S GO GAMBLIIIIIING!

That's such a GREAT game! So much effort put into animations, neat mechanics and pretty much everything else is spot on! 

Really hoping for new updates, or have a number 3 appear

I am not really the potion mixing type of gamer, but this one was pretty fun! Especialy the art. So many details here and there, cat and Kobold are soooo cute :3  27/10

Man, is the game NOT easy... whew. But i liked it. Didn't complete fully yet, but i'm trying

Owww, that's great! And based on waht i've seen so far - i don't think there is a reason to doubt that it'll turn out PERFECT.

But how few are "few months"? 2? 3? Or should we be waiting for it to release next yaer?

Thank you too, kind gentleman!

There is one thing i will say this game: I.LOVED.IT.

And no - i'm not exaggerating, i'm not making it up or anything. This was actually such an amazing experience. And i can say for sure - my expectations were, god damn, subwerted.

I honestly didn't expect much of it at first: "Another BE game, nothing special". But man, was i wrong! Character design, cutesy graphics, neat dialogues, such a nice attention to detail and more. It's obvcious how much love and passion was put into it. All these little details (just like i love), puzzles and secrets. So cool. And even though sometimes said puzzles feel a bit TOO complicated - it's still a nice feeling to try and solve them. Who knows, maybe i'll "wisen up" at some point and will come back to solve them. Combat is as unique as you can get too - i've never seen anything like that before, so i was uh... let's just say "confused". But that's probably a ME issue.

Oh oh oh! Almost forgot!

COMBAT OST! Man, the soundtrack during a fight is FIRE! First few seconds i was thinking "Man, it's not that bad..." and just in about a minute i was nodding my head to the beat! "Baaaaaam~ Pa-ba-da-ba Baaaaaam~ Pa-ba-da-ba ---- Bda-pa-pa-pa-da-pa-pa-bap -- Bda-pa-pa-da-pa Ba-badabum!" IT'S INSIDE MY HEAD FOREVER! I love how jolly and energetic it is! Pumps up your mood much better than you would've thought. "Ta-ta-ta-ta-" - okay, enough.


But, yes. Even though i absolutely love this game (and already added it to my steam "wishlist")... I can't deny that there are few issues:

1) TURORIAL. Man, was i banging my head against the wall for around 10 minutes, trying to figure out how the hell I am suposed to deal damage. Yes - it IS possible that some of it was on me and my lack of brain, but just in case - it may be a good idea to look into this issue.

2) LEVELING UP AND EVOLVING. So... I love chalanges. I usually don't farm stuff and prepare for battles, but instead just rush to the next enemy. By the time i beat final boss i was level... 11? 10? Something like that. So imagine my surprise when i coma back to "Evovle" and see that i'm requiered LEVEL 20. I'm barely half way there! (IMPORTNANT - i didn't lose once, so all my progression was as it would be if you don't farm) So i had to sit there and farm all these monsters for a whole hour... Result was worth it, but it was NOT a pleasant experience.  Maybe lower requierements? Or rework them in some way? 

3) EMEMIES TOO MUCH/NOT ENOUGH. Also a pretty annoying issue when you try to simply solve puzzles, or are on your way home. "I don't have time or energy to fight you, you silly LVL1 Goblin!". Losing is not an option - you lose levels. Running is not an option too - enemy is BLOCKING your path. So you HAVE to fight - and it's not always what you want to do. Here also comes lack of enemies when trying to level up (did i say that a solid 25% of my time on lvling up was wasted on simply walking around and searching for foes to fight?). There has to be a way to ALWAYS find a fight when you need one, but NEVER fight if you have something else to do. How? I'm not game dev, why asking me? You silly goose...



Khe-khe... Wow, that was a lot of text, huh? I hope you uh... won't get tired of reading it. Last thing: good luck with your project. It's filled with love, genuine care and talent, it's so... beautiful to see. I'm waiting for an open beta and even more for a paid release on steam. "SHUT UP AND TAKE MY MONEY!" - as one ginger man said. Love to all of you, guys <3

With love - from me.