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Corpus_Greed

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A member registered Sep 08, 2024

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M-Mr NoseBecc? You weren't offended, were you?

(1 edit)

khe-khe... ALRIGHT! As i promised - it's critisism time! (SPOILERS)

Now, before we get started i want to make one important thing very clear - even though i have these issues with the game, that does NOT mean that i didn't absolutely love it. As soon as it goes on Steam i'll buy it, and then i'll buy it again if given a chance. But EXACTLY because i love this game so much - i want it to succed. I want it to be perfect. I want other more pickier players to have as much excitement and joy as i did. That's why i have to say these things.

Anyway. I have a paper here, with main points written on it, so i won't get lost in thoughts... 

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1) First: Witch Swap.

An incredible mechanic that just... didn't shine as much as i would like it to. Here is the thing: there simply aren't enough reasons to swap witches in the first place. HealthBar is universal - it isn't divided  between witches, so switching doesn't give you a 'second chance'. And if your next witch is of a lower lvl, then your MaxHP decreses. In a way, you get pretty much punished for switching! Yes, i DID find a use for it, when fighting SlimeNurse (when she changes colors of Onyons, so you can equip your next witch with other colored abilities), but it's just such a one time case that it doesn't feel justified. Yes - you can make a "full on attack -> full on heal -> 2x moderate both" build, and this way utilize witch swapping, but come ooooon! It's obvious that it's not how it was intended. And while you can switch to use "ultimate ability" of another witch - battles simply don't last that long. Even when fighting Nightmare for the first time, i switched ONCE and only because i messed up so badly, that it probably was a panic switch, rather than a strategy one. The whole thing just... underperforms.

What i suggest: 

--- Give every witch a separate HP bar, but decrease it by a LOT. That way i am pretty much forced to swap witches at some point, making the game more dinamic. What about 'last hit' mechanic? Well let's make it, so that if Cha's (for example) health goes to zero - I won't be able to switch her to the next witch and cheat the death, in a way. 

--- "But what if I don't want to force players into swapping witches? I want them to do it only if they so desire" - fair point. In this case, let's make it so that upon swapping you: get a small attack buff and a tiny regeneration, while all your previous buffs and debuffs (or 50%) get removed. This way you are not forced to swap witches, but such behaviour is encouraged. Which is good too!

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2) Next one on the list: Cards (rebalances/reworks/new cards)

It's obvious that, in the game about using cards, cards are kind of a big deal. Here i'll say what cards need changes and what other aspects to focus on.

--- Boomerang - It. Sucks. Balls. No, i MEAN it! 22 Fei for... how much power, again? 8?! And heal for 2?! Those are like the worst stats in the entiere game! I understand that you don't want to make Boomerang a healing card by making it's dmg too much - i agree with that. That's why 25% is perfect, but make it do at least a bit more damage. It just doesn't have a place nor in attack nor in heal focused decks. It just sucks.

--- Squeeze - and other cards like it should provide more value. It's not always easy to pull out a combo with Hug and Squeeze, so having it give you as much value as Flame (for a bit less Fei, though), while being much less reliable, just doesn't make sence. Of course don't buff it too much and make it meta, but make it's Fei = Power. Maybe it shouldn't do as much damage as Flame, but make it very cost effective, so pulling out these combos would be worth the effort.

Now, i want to name you a card that i'm in love with:

--- Earthquake - by FAR my favorite card in the game! And imho, a PERFECT example of what unique cards or "reward/punishment" cards should be! It deals a solid amount of damage, for solid Fei, BUT punishes you by pouring stone blocks from the sky. Cool! Amazing, even! AND it has a unique trait where floating enemies don't get damaged by it cause they are... well, floating. (Or at least, that's how i explain why Nightmare gets Null damage from it). It's just a perfect nieche card! And THAT'S what cards like that should be like! Great in certain cases -> useless in others. Great value -> but a noticable punishment. 

So many cards you can make by that logic! A card that deals a great amaount of damage, but makes it so that you earn less Fei for next 10 second. Or a card that zap-stuns enemies, but also gives attack buffs monstergirls that somewhat benefit from electricity. Possibilities are endless! 

You get the main idea. And ofcourse we need a much bigger variety of cards, so that pretty much every playable monstergirl could get her own unique kit. (But i understand that it's a demo, so card variety wasn't exactly the main focus)

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3) Monstergirls's Unique Abilities.

You may ask a question: "But isn't every ability already unuqie?" - it is... partialy. While yes, Vuu's 'Super Attack' (we'll call it SA for short), clears the whole room, Rose attacks only monstergirl and 'T' does a bit of both - they are still just "Do damage" type of SA's. When i say unique i mean, like do difderent things. 

Let's take Cha for example (yes, i'll use every opportunity to call Cha)! She is a goblin, right? And what do goblins do? Steal stuff! So, Cha's ability could be her stealing the spell that enemie is about to use, and use it herself with 2x Power! Unique? Yes. Useful? Yes. Nieche? Also, yes! Exactly what an ability should be! ... Okay, Cha, you can go back to playing.

Ompom's SA, could damage and 'burn' monstergirl - making her take more damage from al sources. 

Lamia could 'squeeze' enemy monstergirl in a tight gripp. She'll deal small damage, but will STUN the enemy, stopping them from using skills or summon shapes.

Now, i'm not saying that "Just deal damage" shouldn't be a thing. Of course it should be, but even then there must be a tiny twist to them, at least in attack animation, or their effect on the battlefield. 

Let's take for example our lovable lady Cerelea: Her main thing are her powerfull legs, righr? Causing earthquakes and etc. So why not make it kind of her thing and build Cerelea's SA around it? She could make a powerfull STOMP causing an earthquake, HEAVILY damaging enemy monstergirl, but also SHAKING the screen  for like 5 seconds as a 'punishment' for such a powerfull SA. Unique? Check. Damage? Check. Relates to thee character? Also check. Perfectc, no?

You get the idea, right? And while understand, that making a completely unique ability for every monstergirl will be a torture - we aren't a type of people to break easily! Come on, Mr NoseBecc! Head up high!

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This may not be obvious at the first glance, but trust me - it's important.

4) Reviving witches - is a very cool and unique feature, but... i feel as if it has some core flaws. 

I understand why revived witches should be randomized, i do. You want players to try out different witches, to maybe find a new favorite one, who knows? To have them strive for something at the very least. And that's fair!

Take me for example: I get Cha - i don't care about other witches. I ain't gonna revive and try all of them, i truly won't (even though i did). And that's why it has to remain random. 

BUT! Amd it's a HUGE BUT! What i think should NOT be random - a spawn of that 'resurrector lady'. 

A player shouldn't do leaps in the forest, waiting for her to eventualy come. Then, just get somebody they don't want -> get sad/frustrated -> get back to running. It shouldn't be like that, that's not a fun/exciting experience. Am i trying to say that 'resurrector lady' shouldn't spawn randomly? No, quite the opposite! She could still visit you from time to time, but there MUST be a place (or a way) where you can guarantee meeting her. It may be an expensive or craftable item (like the ones that decrease/increase spawnrate) made out of hard-to-find resources. Make it not easy, but possible.

 And i've experienced it first hand when i tried to revive all witches. I just kept running around in circles, simply because 'resurrector lady' didn't spawn. I had all the money, all the shards in the world - but no resurrector lady. Which sucked SSSO much, at the time. 

That's a thing that should 100% be worked on.

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Now... No, i'll save it for later. Then, let's talk about:

5) Sidequests. 

The 'Cookie' sidequest is the first 'sidequest' to ever exist in the game, am i wrong? I don't remember them being in the first Demo...

Anyway! Sidequests - they are cool little things that every game needs and BEW is not an exception! Some fun little sidequest should be here and there, but please listen, Mr NoseBecc - it's also important to NOT overpopulate the game with sidequests! That, unless they also include some unique interractions on already cleared terrain. 

For exapmle: a sidequest where Cha loses her favorite earring, so now we are suposed to go to the Riety forest and look for it (and we WILL look for Cha's earring). We beat some monstergirls, collect stuff BUT - randomly fall into a pit (that wasn't there the first time) and stumble upon a hidden cave. Treasury? Lost city? Someone's hideout? It could be anything! And in the process we also learn some history about the forest, or Cha herself, or her kind - something like that. So that sidequest doesn't just feel like "go there, kill that, bring me this". And after all that - we don't find the earring. Just to (in a comedic fassion) for Cha to realise that it was in her pocket all this time, or that it fell off and got lost in her bossom, while she was asleep. I don't know, something like that.

So? ... What do you think? Did my Cha story win the 'writer of the month' award?

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I don't really know how to name this one, so...

6) Cute little in-game details.

Let me try to explain, so it doesn't sound so vague. You know how when momstergirl gets bored during your stroll, you have to click on her few times to make her happy again, right? Well - Cerelea has a chance to sometimes reward you with a jug of milk ("There's more where that came from", i bet there is - i had 27 in my inventory by the time i revived my last 3 monstergirls)! It's a cute little detail, but these details are what make BEW so beautiful. Like how Cha sometimes puts on her sunglasses (awesome f-n sunglasses, by the way). 

I don't know where exactly i'm going with it, though. Do i mean that we should have more interactions with characters while we walk? May be. May be i want something else, i don't know. But you get the idea.

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Okay and now... for the last complaint:

7) Secrets and Rewards from them

"AAAAAAAAAHHHH, this is NOT how it was supposed to go!" - okay, Mr NoseBecc please calm down! I know that we went over this already in some of my previous comments, but i have to reiterate - i have big BIG problems with that.

THOUGH! 

These last few days made me rethink some stuff... After all: puzzles, secrets and little things like that, are what make BEW - BEW. Sneaky spots and levers hidden behind levers are pretty much a staple in BEW, so me saying that these charming little aspect should be reduced - was just silly. So I came to a conclusion that (i think) will satisfy BOTH of us:

Necessary for progression items like Orbs - should NOT be hidden. NO! They should not be, Mr NoseBecc! Sneaky secrets, quirky puzzles and liefs that i must pull to open the door, should NOT hide valuable stuff like Orbs behind them! 

Yes, i understand why orbs are a thing - players shouldn't be allowed to just farm XP in the same spot, so that they could just get to lvl 40 and one-shot Nightmare. I get it! Players need to explore to enjoy the game at 100%. And i agree! But players also shouldn't be FORCED to go out and look for secrets under the pressure of not being able to upgrade their momstergirls tp max rank. Do you know how much time it took me to find the golden tree, Mr NoseBecc? Do you?! And i had a guide on my hands! Now imagine a person that didn't visit itch.io site, or isn't reading every word in  game's "about" page - they'll simply NEVER find it. And there are no "ifs" or "buts" and even "erm, actually" doesn't find a place here. They will NEVER find it. Average player will NEVER find (i want to make it clear) - a NECESSARY for progression item! 

"But what would be a reward for such secrets then?!" - skins for monstergirls, special backgrounds, music (like a disc that you can play while walking, or fighting), extremely powerfull/unique spells or - heck, even a legendary monstergirl could be waiting there if you want. Gifts for Tril are a perfect example! Do you need them to rank up Momstergirls? No! But would you be willing to look for them if you want to see Tril sleeping in his bed? Yes! 

I should WANT to look for secrets, not be FORCED to do so. Because there is no joy in it then - magic of adventure disappears.

And if you still want players to try themselves before deserving their Orb. It's also ok! You can make some difficult puzzles for people to solve, but make them obvioisly visible. Give out few Orbs for comleting certain sidequests, why not? It would be cool, no?

...

I'm... sorry for getting so emotional. I just really don't think that leaving it as it is - is a good idea. 

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Well... that was it. My long rant - is over. I said my piece, i made my contribution and now my heart is clear.

I just really hope that you didn't take it as an insult, Mr NoseBecc. Every single word i wrote was with a good intention and i hope that you see it as such. I hope that you can see the passion that i have for BEW and how much i want it to suceed.

Bh the way, is there a way to contact you privately, Mr NoseBecc? Like Discord? Nothing special, just to chit-chat or share some fan-art.

And if you don't want to share your username there - i'll share mine. 

Name: corpusgreed.

Thank you.


                                                                           Best wishes

                                                                                  CorpusGreed

(1 edit)

Yeah, sorry about the last one - i confused myself, and now confused you too.

Here is the explonatiom: after i revived Cha, I emidiately rushed to lvl her up to 22. But upon defeating enemies she didn't gain XP and there was just text "Max Rank" or something like that.

Whatthought was - "Cha is a low rank momstergirl, that's why i can't lvl her up above 17, which means that she doesn't have 4th and 5th forms. Aaaah, i get it now" - but i DIDN'T get it! I just didn't rank her up, thay's why her lvl was locked. But i did the thing, so now she's rank 5, in all her glory and might.


And i'm sorry, Mr NoseBecc, but... "The Golbins' sudden and impressive growth spurt-" growth... 'spurt'? Growth SPURT?! That's an understatement if i've ever heard one! That's not a 'spurt' that's a growth BOOM! A growth 'atomic explosion'!! How is Cha planning to walk after that?! Her bossom is heavier than her whole body! 

*Inhale* ... *exhale* (Spoilers ahead)

Welp. After hours of gameplay i can officialy say that i've beaten the game. And boy oh boy... do i have things to say. And as i promised - you'll have to read an essay, Mr NoseBecc. 

Now before we start, i want to make one thing clear: while i do have some constructive stuff to say about the game (suggestions and criticisms), THIS comment is NOT that. This will be a summary of my first impressions as an average player that went through the game at a normal pace, clicked what saw and missed what didn't. I just think that (as someone who played first Demo too) impressions on the game - are important. Gameplay is cool, but if the game doesn't cling to your heart - gameplay doesn't mean that much.

Anyway... let's get on with it:


1) The new story - wow, is it amazing. From the beginning, till the end, i was at the edge of my seat, wondering what's gonna happen next. Moments with angels felt intense and frightening, little gags here and there lifted up the mood and i really felt for Vuu's loss. Rose's (yes, i remembered her name) past being a mistery to us and other characters was done well. How did she end up here? Why? And why in the jail of all places? Why is Vuu in same jail? What on earth is going on?! A lot of questioms that remained unanswered (or may be i just didn't get them). And it's great - because i love theorising. On important note - jokes landed! ALL!! I'll confess and say that i at least smiled at every one of them and some even made me laugh out loud! Vuu's insult to Nightmare was savage as heck, though. I hope she'll recover...

By the way!

2) I love how we went from one location/story to another so fluidly. It didn't feel like characters were saying "okay, we're done exploring here. Let's go to the next set, the script demands so". Not a single part of dialogue felt 'forced'. It was like listening to a genunine conversation of a real group of  people - not actors.  And none of them felt over the top. Vuu is naive, but not stupid. Rose is serious, but she doesn't feel like a robot (as writers often mess up with characters like that). 'T', despite me expecting it, didn't cross the line between "goofy" and "annoying as hell". Really good writing.

About that...

3) Old characters - i'm so happy that they returned. You simply can't imagine how much joy i felt when i noticed that green little creature in the forest: "Lvl1 Golbin?! Awww, lomg time no see sunshine! Look at you - all big and strong now, aren't you? You've changed you appearance a little, yeah? It suiys you so much! Yeah, yeah, i'm very sorry, you are not lvl one anymore, you are level tw- ... Dear. God. You are level 4 now?! You were training all this time?! I'm... i-i'm so poud... *sob* No, Gobby, my eyes are not sweating, these are just tears of pure happiness." - absolute cinema. And it hoenstly didn't hit me until just now how good Imp's and Gobbo's new designs look. I look at old Imp and just think - wow, that's... atrocious. And there is no wonder that Mud Elememtal's design remained the same - it's peak! New characters look amazing too, don't get me wrong! They are absolutely gorgeous. Lamia looks full of life, Ghost/Wisp is great too too, Pirates are just as adorable as you can get (still, lvl1 4 Goblin keeps her first place).

Next one.

4) The 'resurrector lady' - such a great idea. Mainly because i can rest peacefully, knowing that every monster we've defeated didn't really die. I swear, i did NOT expect this turn of events: "Haha, that's right little pirate! You shouldn't just try and steal ones belongings. Let this be your lesson! Now, let's see what loot we have he- DID SHE JUST F-N EXPLODE?!" - cause my heart skipped the beat when i saw bones flying around. Back to 'resurrector'... it's unironically SO nice to play as monsters. Lore acuracy is cool and stuff, but what if i want Gobby to beat Nightamre to death, instead of Vuu? And now i CAN DO THAT!! (Although, Gobby's weapon of choice is... more unique that 'T' could ever dream of. Is she like 'shapes fight' exclusive character? Because i have no idea how to reliably use that circular saw in a normal battle.) Just the fact that you can choose is already worth it. Don't like Rose for some reason? Sure, swap her for Ghost, why not. T doesn't look curvy enough to you, huh? Okay, pick Imp, if you so desire. Vuu is getting a bit boring? First - shame on you. Second - swap her if you want, nobody is holding you (but i will judge).


And the last one: I like how new riddles are made. Sometimes you don't see how to do them emidiately, and then something in your head just clicks and you go: "i tried everything! I tried pulling, tried to find the hint, tried to- wait... what if i... just whack that stupid star?". Or these things that you need smash to activate. While walking past them you think - "press with force, press with force... but how? Do i need something heavy? IMP! Sit on that damn thing, please".  And when you get smash - it all comes together, and you rush to obliterate every button you saw earlier.


Well. That concludes today' comment. It's mostly positive, because that's the impressions that i got from majority of the game! Cool story, art and mechanics - together they formed a perfect Demo.  But! That's not to say that i have nothing to criticise here! 

As i said before - i have a lot of constructive things to say about the game and i WILL lay all of them out in the next comment, because this is one is already too long already and i want to sleep. 


Oh! And the last one:

Please, PLEASE! I'M BEGGING YOU! Give Goblin a 4th, 5th star designs too, PLEASE!! I know that she's only lvl4, i know that she's just a goblin, but please with a cherry on top! No, make it 7 cherries! Just look at Gobbo! Don't you think she wants to evolve more?

                                                                         Sincerely

                                                                                  CorpusGreed

(3 edits)

Okay, i'll have to do it quick, cause the game's so good, i can't stop playing. I'll go over the main few points that i liked since old demo, but you can expect me comming back with comments that have more words in them than most novels.

One, two, three, go! >>>

1) The "My Turn!" mechanic is so simple, but genious, i LOVE IT! It, honestly, was a pretty big issue in the first beta. I have two characters, but since i love Vuu - what's the point of using the HUMAN (i forgor her name T^T), if they are very much the same? Same abilities, same heart (i'll get to that later), same stats and etc. There was no reason, except for boredom. But now that i can do the same fight 2 times, not only to farm more XP, but to get more rewards from it - it makes me want to master each character! 

2) Different heart attacks - my GOD, that's so good! The fact that i'm (sometimes) FORCED to switch from Vuu to HUMAN (still so ashamed...), is a nice feeling. Lots of weak 'shapes'? Vuu is here. Tanky shapes - HUMAN got you covered. So good... And now a 'shape fight' doesn't feel as tedious, cause i can finally one/two-shot most of the enemies tgere. (I don't understand 'T's attacks YET, but i'm sure that there is a way to utilize her too)

3) I'm not even going to talk about amazing artsyle and story - you know you cooked there, i won't toot your horn TOO much. ... Okay, maybe a liiiiitle more.

4) Riddles... Wow. With every location they get much MUCH more complicated, and interesting. Right now i'm stuck in mushroom land/cave. These riddles are... hard. Now, hear me out! That's a very ME specific thing, i'm not sure how it goes for everybody else, but i - am not the _biggest_ fan of the "look closely at the map - you can miss a lever/button at ANY moment" part. Sure, it's cool to spot them and go "he he he, free coins", but my paranoia and feeling of "what if there was an orb i missed? Or two?!" - were and ARE eating me from the inside. And the riddle where "The hint must be somewhere nearby", where i have to pull up or press mushrooms, then activate a button to open the gate... I can't. I just can't find i! What does "somewhere nearby" even mean? Is it in this room? Is it in the room next to this one?! OR IS IT IN THE COMPLETE OPPOSITE OF THE MAP??? I have no way to know! *sigh* ... Except fot that part (right now) everything is great. 


Now that it's out of the way, i want to ask few things:

1) The part where i have to help Cookie - i am confused. I tried clicking on things, while berries are in my inventoty - nothing works. I tried dropping them onto the floor - nothing happents. I tried clicking and smashing things, giving berries to Cookie and cheff, tried putting them inside boxes - nothing is working. Am i bugged or do i just not get how to do it? If it's the latter - could you explain it to me?

And second:

2) If that's a public beta... why not put it on Steam? I don't mind checking itch.io once in a while, but won't it be better for 'exposure' and capturing people's interest? After all, won't allowing players to try the game increase the chance that they'll stick? 


In conclusion - this update was Massive! ... YOU KNOW WHAT ELSE IS MAS-

                                                               With love, 

                                                                        CorpusGreed.

I really REALLY like this game! 

Not often do i get so invested in a game that i feel like leaving a review on it. Just few minutes in and i already forget that it has NSFW in it!
But i remembered as soon as one of the hinst was "What is a result of ejaculation" - oh. I'm not making you that >:( 

And i like that all lewd stuff are optional. You want to? - Go ahead, be my guest. Not in the mood? Sure buddy, enjoy the mysterious atmosphere.

And it actualy brings so much joy to find "fusions" on accident. Like i typed "alien", left it like that, typed my hint "love" and got a unique combination (and i wouldn't have found it, unless this accident happened. Makes me wonder how many other combos i've missed)


Really, REALLY nice game. Can't wait for the full release on Steam <3

Wrong. People just agreed with my reply - that's why they liked it.

Nobody agreed with your explonation - that's why they didn't like it. 

There is no conspiracy, where the whole world is against you and just hates you for no reason. You are just delusional. Ta-ta~

(1 edit)

You give your opinion - people give opinion to your opinion. Why are you so surprised?

You can dislike whatever you want, as well as others are free to dislike you... disliking something. You say that the game is bad and people that don't agree with you dislike your comment. That's how WORLD works

GET OUT-

This has to be the weirdest thing i've played in my entiere life.

17/10

Окей, окей, это было забавно) Печально, что не важно какой вопрос ты задашь, реакция одна и та же, но ладн

lET'S GO GAMBLIIIIIING!

That's such a GREAT game! So much effort put into animations, neat mechanics and pretty much everything else is spot on! 

Really hoping for new updates, or have a number 3 appear

I am not really the potion mixing type of gamer, but this one was pretty fun! Especialy the art. So many details here and there, cat and Kobold are soooo cute :3  27/10

Man, is the game NOT easy... whew. But i liked it. Didn't complete fully yet, but i'm trying

Owww, that's great! And based on waht i've seen so far - i don't think there is a reason to doubt that it'll turn out PERFECT.

But how few are "few months"? 2? 3? Or should we be waiting for it to release next yaer?

Thank you too, kind gentleman!

There is one thing i will say this game: I.LOVED.IT.

And no - i'm not exaggerating, i'm not making it up or anything. This was actually such an amazing experience. And i can say for sure - my expectations were, god damn, subwerted.

I honestly didn't expect much of it at first: "Another BE game, nothing special". But man, was i wrong! Character design, cutesy graphics, neat dialogues, such a nice attention to detail and more. It's obvcious how much love and passion was put into it. All these little details (just like i love), puzzles and secrets. So cool. And even though sometimes said puzzles feel a bit TOO complicated - it's still a nice feeling to try and solve them. Who knows, maybe i'll "wisen up" at some point and will come back to solve them. Combat is as unique as you can get too - i've never seen anything like that before, so i was uh... let's just say "confused". But that's probably a ME issue.

Oh oh oh! Almost forgot!

COMBAT OST! Man, the soundtrack during a fight is FIRE! First few seconds i was thinking "Man, it's not that bad..." and just in about a minute i was nodding my head to the beat! "Baaaaaam~ Pa-ba-da-ba Baaaaaam~ Pa-ba-da-ba ---- Bda-pa-pa-pa-da-pa-pa-bap -- Bda-pa-pa-da-pa Ba-badabum!" IT'S INSIDE MY HEAD FOREVER! I love how jolly and energetic it is! Pumps up your mood much better than you would've thought. "Ta-ta-ta-ta-" - okay, enough.


But, yes. Even though i absolutely love this game (and already added it to my steam "wishlist")... I can't deny that there are few issues:

1) TURORIAL. Man, was i banging my head against the wall for around 10 minutes, trying to figure out how the hell I am suposed to deal damage. Yes - it IS possible that some of it was on me and my lack of brain, but just in case - it may be a good idea to look into this issue.

2) LEVELING UP AND EVOLVING. So... I love chalanges. I usually don't farm stuff and prepare for battles, but instead just rush to the next enemy. By the time i beat final boss i was level... 11? 10? Something like that. So imagine my surprise when i coma back to "Evovle" and see that i'm requiered LEVEL 20. I'm barely half way there! (IMPORTNANT - i didn't lose once, so all my progression was as it would be if you don't farm) So i had to sit there and farm all these monsters for a whole hour... Result was worth it, but it was NOT a pleasant experience.  Maybe lower requierements? Or rework them in some way? 

3) EMEMIES TOO MUCH/NOT ENOUGH. Also a pretty annoying issue when you try to simply solve puzzles, or are on your way home. "I don't have time or energy to fight you, you silly LVL1 Goblin!". Losing is not an option - you lose levels. Running is not an option too - enemy is BLOCKING your path. So you HAVE to fight - and it's not always what you want to do. Here also comes lack of enemies when trying to level up (did i say that a solid 25% of my time on lvling up was wasted on simply walking around and searching for foes to fight?). There has to be a way to ALWAYS find a fight when you need one, but NEVER fight if you have something else to do. How? I'm not game dev, why asking me? You silly goose...



Khe-khe... Wow, that was a lot of text, huh? I hope you uh... won't get tired of reading it. Last thing: good luck with your project. It's filled with love, genuine care and talent, it's so... beautiful to see. I'm waiting for an open beta and even more for a paid release on steam. "SHUT UP AND TAKE MY MONEY!" - as one ginger man said. Love to all of you, guys <3

With love - from me.