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Coruscante

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A member registered Nov 25, 2021 · View creator page →

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Yeah, the puzzle where you suppose to remember where to go is really hard (i guess thats the one your talking about) i should have place one or two more candelabra mid way for better orientation

Thank you ^^

Thank you. I'm glad you like the sound design. It will make my brother happy as he worked really hard :)

Thank you :)

It was a nightmare but i'm really happy with the results ahah. Thank you and i'm glad you like it.

Thank you <3

Very interesting concept. The more unique one i played so far. With better overhaul presentation and a clear objective, it could be a real banger !

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Glad you liked it ! :) Yeah with some hindsight, I should have mentionned somewhere in the tutorial how the beam work. Its kinda implicit as the tutorial tell you to dig when the beam is green but it could have been better shown :)

Thank you 🤗

(1 edit)

Thank you for your feedback :)

For the loop theme, everything loop around the planet where you dig gems but I may agree that as Asteroids leave the screen while orbiting, its less clear that they do. But it was the best for the gameplay and to not overload the player with informations.

Each time you dig a gem, a single new one appear on the planet. It dont move. The increasing difficulty comes from the fact that orbiting asteroids (and the more and more there is) block your sensor. So you might go pass the gem. If you take full loop around the planet without searching efficiently, it works but it takes time so that mean less point

Thank you ! Glad the aesthetic please you. :)