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Cosmic Anemone

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A member registered Aug 05, 2014 · View creator page →

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I'm also lesbian and I'm here to tell you that different people have different tastes, she does look attractive in my opinion :3

Either way, arcane/water slimes are where the content ends right now

hum, it should unlock once you get both the arcane and water slime farms running and manage to process both core types. I'll look into it.

(1 edit)

oh, not really.

Pieces of knowledge are kinda like hints/tips/trivia, you can't actually build them.

Current endgame is a node that says "end of current content" and requires "essence of gamedev".

Probably gonna change both of those in the future, but for now they work okayish

Oh, good to know you liked it ^^

As for your suggestions:

  • While I do realize the forced connections aren't very elegant, they're the only way I found to create more complex constructs, such as the slime farms themselves. If I didn't have them, you'd be able to cheese the farms by just disconnecting the slimes from it whenever they started to starve. While I will keep your comment in mind, I think I'll stay with my current solution, which is to only use forced connections when they're absolutely necessary (to create those more complex constructs). Do let me know if you have any other ideas or such though
  • OH, that's true. To be honest, zooming is something I had a lot of trouble trying to get right (and mostly failing). I'll probably revisit it soonish, possibly once I get back to working on the game's visual elements. For now, I've added that one to the list.
  • Merge/splitting nodes is a possibility, but regardless, they're both locked (from my dev perspective) behind a more important improvement I'll work on first, which is upgrading nodes. To put it simply, upgrading nodes will make me implement "nodes that transform into other nodes" in the code, which would open up the possibility for the examples you gave. They're cool ideas though, and I hadn't thought about them in particular, so I'll add them to the list.
  • UGH, I was JUST going to work on that XDDDDDDD
    It's like, right there on the task list:
    |> [QoL/UI] NodeInfo on a node should highlight nodes with relevant resources (produced/required/stored)
    Connection highlighting would also be cool, but I think I'll need to work on the visual revamp first (right now I'm doing everything, and I am *not* an artist lol. I think I'll create a paid desktop version possibly with some extras for people who want to support the game so I can hire someone, but I'm still thinking about it. Also considered a Patreon, but it might be easier to just work within Itch itself.
  • We do have a Discord server! And I guess I completely forgot to post it here on Itch! I'll fix that right now. For now, here's the link: https://discord.gg/VXBKMxP

If you right click one node while having another selected, it should delete specifically the connection going from the selected to the right-clicked. (same as how you connect)