Awesome. When I put in the keyboard, I wanted something that was memorable and not just a mundane thing. So cool you have the genuine article!
Cosmo D
Creator of
Recent community posts
Cosmo D here -
Let me just say I definitely enjoyed this. Unsettling and intriguing. Lots of left turns. I appreciate that you really went for it and used this RPG Maker format as a medium to express your ideas with clarity of purpose. The photographic choice segment early on was genuinely unsettling.
My early games were all about expression above all else - and no one can take your personal truth away from you!
I suggest you keep following this path and keep following where you're muse leads. :D
Hi Gardenhead,
Sorry you're having an issue here. Out of curiosity, what resolution are you running the game at? Does your Mac give you any more performance latitude if you lower the resolution?
I'll mention I had to compile this in OpenGL to get certain shaders working, but I'll post a demo build that offers Metal as an alternative. Once that's up, I'll let you know and you can give it a try.
Responses to devlog below:
The music and sounds I added really helped create the theme and atmosphere I was going for. I'm proud of that aspect.
Atmosphere was indeed strong in this mid-term.
I was surprised by how much I genuinely enjoyed adding sounds to my game, something that has always been a non-priority for me.
We might not always notice it overtly, but good sound design + music always elevates the experience and I'm glad you felt that to be the case with your project, from the creator-standpoint.
I honestly have no idea, as long as I can work in 2D space and create art that I like, I will be fine.