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Christos Othonos

15
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6
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10
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A member registered Dec 23, 2017 · View creator page →

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Very fun game. Cute graphics. And very polished. Excellent work.

Friday night cluckin'

Interesting mechanics and good art.

Needs moar levels!

Thanks ^_^

Nice. I like the retro look. It's kind of like a PS1 game.

It took me a few tries to understand how the game works. But once I got the hang of it I had fun. The core mechanic of possessing enemies to refill your ammo is interesting.

I feel it needs a bit of polish here and there. Specifically, the jumping feels a bit off sometimes. And the shooting needs to have more impact on the enemies (knockback, stun, etc.). Other than that, I enjoyed it. 👍

Cool game. Reminds me of old school shooters like Quake.

It's a fun little game. Gunning down the robot hoarde and running around is satisfying. But I feel like there needed to be more visual/audio effects, especially whenever enemies are hit.

I liked exploring the dungeon too. One of the rooms had a shark aquarium I believe.

I'm a bit divided on the "Low Power" downgrade mechanic. There are some things I like about it, and some things I don't. On the one hand it gives the game a strategic element, where you have to prioritize some abilities over others. On the other hand, I feel that the downgrade screen appears too frequently, and that it nerfs some abilities too much: sprinting can become slower than walking, and jumping can become as effective as standing in place.

Finally, I'd like to give you props for building a 3d game with GoDot. Mad respect for that.

Cool. My discord tag "cothon01".  Send me a friend request if you're interested in teaming up. I'll definitely need a 3d modeller and animator for this.

I'm a programmer. Around 10 years of C# experience programming in Unity.
Just to clarify, are you skilled at 3d modelling?

Hi Patronys,
I'm a programmer with ~10 years of Unity C# experience. Are you interested in teaming up with me?
I send you a Discord friend request.

I really like this game! It's easy to pickup, simple to learn, and fast paced.

However, the limited ammo ruined the fun for me a few times. Whenever I ran out of bullets, I was forced to run around the room chased by mobs of enemies without any way to retaliate. I did notice that this issue was more pronounced if I skipped the tutorial (a bug perhaps?)

Other than that, I love the music and the way the game incorporates the light vs dark theme: You use light bullets to hurt 'dark' enemies, and dark bullets to hurt 'light' enemies. It's straightforward and easy to understand.

The bloom effect, while it adds multiple shades of gray, I would still accept as 1 bit as It gives it a look similar to classic arcade games. Unfortunately, the game does use some solid grays to create faded out graphics like the letters in the tutorial room.

Thanks for the feedback! We'll keep the background art comment in mind :)

There is not a lot of gameplay, but the light/dark mechanics are well implemented and interesting. Make sure for your next games to provide a playable demo. Not everyone is a programmer, and most people won't bother installing python libraries just to play a game.

Hi adamboruta, I'm interested in having you join us for this competition. We're currently a team of a writer and a programmer/tech-artist (me). But we're not very good when it comes to sound and music.

What is your Discord handle so I can message you?