Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CptnFabulous

3
Posts
3
Followers
5
Following
A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

I liked the control concept, but the button layout was unusable. The quick turn needs to be bound to a central key considering how often it needs to be used as an essential aspect of both attack and defense, having it bound to Tab makes it easy to confuse with the Q or Caps Lock in the heat of the moment. You can also use it with one of the mouse buttons, but mouse movement is unreliable and without it you're forced to move and aim with a single hand.

My idea for a button layout, in case you ever update this with remappable buttons (which I think would have the best impact in allowing the ideal control solution):

ActionKey
MovementArrow keys or WASD
Rotate counter-clockwiseZ or ,
Quick-turnX or .
Rotate clockwiseC or /
ShootSpace
ReloadLeft shift or right shift

Situating the quick-turn button near the other turning buttons and having the middle finger on it at all times will make it easy to reflexively use in a hairy moment.

Otherwise, I'm a big fan of the concept, even if I wasn't able to beat it! I might try making my own version in Unity at some point, once I'm done with my current projects.

And maybe the pigs are different colours because they're Democrats and Republicans forced to band together against your legendary gun kata skills. The power-up that makes all pigs the same colour is the player-character having an epiphany about the divisive and arbitrary nature of modern politics, before the life-threatening amount of PBR in his system promptly quashes it.

I didn't feel the theme didn't tie into the gameplay that much as I quickly learned to completely ignore the drone and figure out the solutions entirely by myself. But it was still a very fun little puzzle-platformer with great presentation!

That's odd, you're the only person who's mentioned such an error. I tried messing around with different aspect ratios because I suspected a HUD object might have covered up the button, but that didn't change anything because the button is arranged over all other active graphics. Could you provide some more information?