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CraftyDuck100

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A member registered May 19, 2021 · View creator page →

Recent community posts

Big ass is in the kinks section twice 💀

Can't wait for the android port. It's a shame it doesn't work on Joiplay anymore but it is what it is. Looking forward to see this game grow more and stay cooking 🔥

I read the patreon page and am a little less confused. So there's going to be rebrand, gameplay, and code changes? Will we be able to use CoR saves in this?

So is this rebranded CoR? I'm confused

I don't have any money to help, but I wish you the best 🫡

Godspeed

(1 edit)

If you salvage upgraded treasures, do you get back all the fragments you spent on it?

Edit: Nvm I'm stupid and didn't read the salvage description (the answer is yes)

Rip

Ok. I'm going to need to do more grinding. I'm trying to get a 1/2 second attack time

At what point do I get the 5th tier of materials from scrapping. I've already unlocked the 5th tier of Mining from scrapping Emperor's stuff

Some suggestions

Maybe add a Community Center upgrade that lets you bulk donate materials by a customizable percentage

Add a Blacksmith upgrade that lets you select an attribute to replace a different one for maybe an increased amount of Cores/Essence/Runes/Glyphs

That worked thanks. Can you add that to the glossary because I wouldn't have ever figured that out on my own.

Also when you try to start a mission with no characters, "atleast" is actually not a compound word and is spelled "at least" :)

I'll check that out

When I set it to default items, it won't salvage tools or special items for example, but an option to have all item types at once be auto-salvaged would be nice :)

Will there ever be a way to upgrade Attributes past level ten using Nemesis Fragments in the Blacksmith?

Also can you add a feature where you can select auto-salvage all types of items instead of just one type

Great game too :)

Thanks. I'll go through the rest of the glossary and look to see if there are any more typos.

(1 edit)

I found a couple more typos.

Game Mechanics in the Glossary

In the Equipment section, until is spelled incorrectly at "starting from Uncommon and raising in quality untill Mythical" and in the same section at the bottom there is no closing parenthesis (same thing for the bottom of the Salvaging section).

In the Missions section there is an extra "a" in "A Mission is an encounter" at the top.

In the Professions section, obtained at "that will augment the number of Crafting Materials obtaine and the chance" is missing a "d".

In the Flasks section "active" is used instead of "activate" at "Flasks use charges to active and must" and "gathering" is used instead of "gathered" at "Crafting Materials gathering from the Farming Profession."

That's all I feel like writing for now there are more areas I haven't checked yet and some small grammar and capitalization mistakes but those aren't as important.

----------------------------------------------------

Also can you add an option to collapse or hide certain bag's contents?

In the upgrades menu, if you don't have enough of the currency you need to upgrade something, the amount you have is grayer, but in the flask upgrade menu, the amount of rubies you have is always deep red no matter if you have enough or not. Is this intentional?

(1 edit)

It seems that all keyboard inputs aren't working

*Edit nvm was just a problem with my browser

Ctrl to compare isn't working

Hi, are you by any chance interested in getting a spellchecker? If you are I would happily do it

Yay the Scrapper typo was really bugging me

Typo: Scrapper is named "Scapper"

Pickaxe go brrrr

no

DualForce Idle community · Created a new topic Open Source?

Hi I really like this game but I feel that it could be better. I was wondering if you're willing to publish it's code so I could help you.

Hey that's me in the game