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Game's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations
Did your team make the majority of the art and music during the jam?
Yes
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Comments
Spin spin spin!
The controls of the game are really fun! You can either use your stamina in the game to spin the weapon or use your real-life stamina to spin it XD
Either I'm really bad at playing or the game is hard... I loved it:P
I mean, if you can't beat a boss its fine. Just keep trying it, and remember that you can still spin the weapon without auto spin active. Also remember to dodge roll hen you can. Aside from that I'm glad you loved it!
Very nice take on spin! Spinning to attack and repel projectiles feels well emphasized/balanced in the game. The spin and autospin controls were a little bit clunky, but otherwise is a nicely done game!
The entire system is momentum based, so the clunky-ness was something that we couldn't avoid. I'm glad you thought it was balanced and had fun!
Extremely solid and well-polished game! The spinning attack takes a bit of time to get used to, but the auto-spin with stamina definitely helps.
Impressive work, congratulations!
I'm glad you enjoyed the game! It took quite a bit of time for us to pour that much polish into it. I'm happy all the time we put in worked out.
It took me a little while to get used to keeping the mouse turning and being alert to dodge and attack, but it was very fun to start seeing how I became more and more familiar with this mechanic.
I think it's a very creative use of the theme, and I loved the boss fights (it's very satisfying to hit the second boss with the hammer haha)
I really enjoyed the item descriptions as well as the reward for finishing the game.
Very very good game, congratulations! :D
It takes a little to get used to it, but that was kind of by design. There's a skill curve with all new control schemes, and it took forever for us to get the spinning to a manageable state. It used to be SOOO much harder. I'm happy you got to have fun playing our game.
(P.S: As a hammer user myself, I love to see more hammer users out in the wild. Hammer supremacy all the way baby)Fun. I liked picking perks - almost went with that for my game but didn't find time to squeeze it in lol. Good music and good art too!
We had so many other rougelike elements, but we had to scrap the rest for time purposes. We're glad you had fun and enjoyed the game!!
Super fun game! Really simple combat mechanic that's nice and easy to pick up. Nice work!
We had to scope down a lot, so I'm glad we got to a point where it was easy to pick up and hard to master. I'm happy you had fun!!
Impresive work!
I'm glad you enjoyed it!!!!
5 stars game, really good game. beautiful art and music. awesome mechanics
Thanks for your kindness. The art and music team needs so much more praise than what they're getting right now. Everything came together well and it was really because of their work. We're glad you had fun playing!
wow thats impressive, definitely a team of 20 lol
We randomly somehow got that team size. Pure confidence that it even came together. BUTTT we did pull through and make something cool. I appreciate you for playing the game and I'm happy you enjoyed it!
this should easily win, simple concept with a fun mechanic and a charming artstyle, boss patterns aren't to bad for a demo but could be touched up abit
I'm glad you enjoyed it!. we do plan on touching up the game after the game jam a little.
I really enjoyed the game and is super polished for such a short time, so congrats! I found that spinning the mouse a lot can get a bit tiring after a while.
Did you try the auto spin feature? Once you get the weapon spinning, hold left click and it consumes stamina to autospin.
Ok! I will try it now, thank you!
I really enjoyed this game. The theme is great, the bosses are uniquely designed, the controls are easy, and the sounds are well done. Great job!
Thank you very much! Our main focus was creating in depth and fun bosses
- Wow this is super polished, the art style is great, animations are nice and juicy, and the auto spin effect looks very cool
- Main attack mechanic is unique and interesting! Love how the different weapons have unique feels to them it really expands on the core attack control idea well
- Felt like a big difficulty jump between the first and second bosses
- Well thought out boss design, each one felt unique and had it's own flavour and style of attack.
- Music fits the areas well, well mixed, boss themes are very energetic and the hub area chill music is pretty
- Deflection was a fun mechanic, found it hard to juggle dodging and auto-spinning but the shared stamina does stop it from being too overpowered
- Love the phase changes for the 3rd boss, kept things ramping up and interesting, the pentagon was absolute madness had me gripping my mouse haha
- Adding a 4th weapon after playing is a nice touch, great incentive to keep playing
- Encountered a small bug on the 3rd boss with the boss getting stuck/stunlocked and unable to fight back but not super frequent
Overall amazing job this is super well designed and well made!
I appreciate the detailed feedback! I know exactly what bug happens with the 3rd boss, all of its attacks are on cooldowns and we didnt have enough time testing to find out that it'll get stuck if every attack happens to be on a cooldown.
Peak game! loved the visuals and the gameplay!
Thank you very much!
Great game! really like the visuals and sound effects. The only problem I had is that the movement is a little slow.
yeah the movespeed can be offset by getting movespeed upgrades, but thank you for the feedback!
I saw this quite a few times on Discord so was excited to try it out. Very fun experience. I really appreciate the auto spin vs stamina vs manual spin controls and mechanics, as it made it feel a lot more balanced and interesting than I had expected from the clips I saw. Great job.
Thank you, there were so many internal discussions we had over the balancing of the spin, I'm glad it turned out great.
Truly great game overall, I had so much fun playing it. It matches the theme in a super cool way. The only thing I don't like is that there isn't 30 mores bosses to beat! Congratulations guys, imo one of the best candidates to win.
trust me if we had longer there'd be more bosses
Great art, music and sound effects. Also the spin was awesome once you get the hang of it. This one is on top of the list for me.
Haha, glad it was worth the extra hassle of getting it to work! Thanks a lot for going the extra mile to check it out!