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craigdev2

12
Posts
4
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10
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A member registered Jan 28, 2021 · View creator page →

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Aaah shize. Soz mate. I was showing someone the prototype. Didn't think about anyone else actually playing it ;p It's mobile game, so TAP to switch lanes and a timed-tap on the corner arrows

Fun little game that could do better with tighter controls. I couldn't move left or right while on the ground, only when jumping. Not sure if that's how it's meant to work. I died a lot, but because of the controls, I felt like it wasn't my fault. Anyways, great effort for your second game!

Cool little game! The controls did indeed feel sluggish, but I think it's probably more to do with not being able to move diagonally as has been pointed out. Overall a nice job, and with a bit more work, this could be something.

A sweet little game. Controls felt a little sluggish though. As was mentioned Ted, most if not all text could've been left out. Nice job regardless!

Not sure why it won't play but I've tried a few times. Had to install a few things to make sure everything is up to date, but alas, today I tried again and it still says something about not supporting some WebGL functions. :/

Thanks so much for playing it on your stream. Sorry for the delay but I had a 14hour work day followed by a 10 hour one. Day off today :)

I'm sorry about the problems you encountered. The right stick should fire in the direction it's pushed. Not sure why you had problems tbh. Some incompatibility with certain gamepads or something? Pressing the left or right stick - ie to fire - isn't programmed to pause the game. Only the START button is used for that. So don't know what to say :/

The green shooty blobs... yeah, I did think about limiting the LOS angle, but decided against it because then it'd be easy to sit to the side and destroy them. That's fine, but I wanted it to be a hard game. I realise now that I may have given them too many health points.

The ironic thing about the controls is I usually do my games requiring keyboard and mouse. This one would've been a decent play with that control scheme. However..... I only recently bought a gamepad to do gamedev (FINALLY after all these years without one). So for me when I spotted this gamejam, I thought it was perfect.

I left most crap til the last minute. I didn't even think about audio until the last 3-4 hours left before the deadline.

I've gained much gamedev XP from the comments and streams on my game. So thank you for your contribution to my levelling up sometime in the far future ;p

Thank you! Yes it was meant to be difficult, but from what I've seen from other people playing it, it was never meant to be THAT hard :}

hahah nah I clearly didn't explain things. Watching you play taught me that. Glad you liked it and thanks a lot for checking it out. Gonna check yours shortly. Few things to do first.

Aww nice one! The scrolling was terrible and dizzying unless I enabled subpixel movement. There are a few graphical glitches from that so.... can't win :D Thanks for checking it out. I'll check yours shortly :)

Yeah I should've tried the keyboard. Still getting used to playing games with controller again. Always used keyboard and mouse until I FINALLY bought a gamepad for development a month ago. Came in handy ;)

Thanks for playing. Glad you liked it :)

Very nice game! Aiming seems a bit hard, but that's just my inexperience with analog stick. Love the graphics though.