Aaah shize. Soz mate. I was showing someone the prototype. Didn't think about anyone else actually playing it ;p It's mobile game, so TAP to switch lanes and a timed-tap on the corner arrows
craigdev2
Creator of
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Thanks so much for playing it on your stream. Sorry for the delay but I had a 14hour work day followed by a 10 hour one. Day off today :)
I'm sorry about the problems you encountered. The right stick should fire in the direction it's pushed. Not sure why you had problems tbh. Some incompatibility with certain gamepads or something? Pressing the left or right stick - ie to fire - isn't programmed to pause the game. Only the START button is used for that. So don't know what to say :/
The green shooty blobs... yeah, I did think about limiting the LOS angle, but decided against it because then it'd be easy to sit to the side and destroy them. That's fine, but I wanted it to be a hard game. I realise now that I may have given them too many health points.
The ironic thing about the controls is I usually do my games requiring keyboard and mouse. This one would've been a decent play with that control scheme. However..... I only recently bought a gamepad to do gamedev (FINALLY after all these years without one). So for me when I spotted this gamejam, I thought it was perfect.
I left most crap til the last minute. I didn't even think about audio until the last 3-4 hours left before the deadline.
I've gained much gamedev XP from the comments and streams on my game. So thank you for your contribution to my levelling up sometime in the far future ;p