I absolutely love the aesthetic! It's awesome. The music bops and everything just fits. Great game feel. The topic is really unique too! I wouldn't have thought of this in a million years. Great job!
Craithtv
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I appreciate the kind words! I think we may do a few updates on this, because I too like the premise.
That bug I unfortunately caught too late. The end screen was contingent on detecting a velocity of -10 or less. The launcher goes from 0 to 100, then restarts at 0. I found if you launched with a low score, around 10, your velocity would only hit -5 or so, missing the end screen conditions.
Hey, thank you so much for playing! Enemy variety was definitely something I wish we had set aside more time for. It was on the menu, we just didn't get to it, sadly. As for the power up, did you activate Rage Mode? Or did you just wish Rage was something more powerful?
We really do appreciate the feedback!
First, thank you so much for the feedback!
I'll be honest, neither I or the other programmer had ever worked with sound before. It was definitely the last thing we incorporated, which is a shame because our composer had some amazing stuff to work with.
If I were to go back and touch the project up, sound would be my number one and variation of enemies number two. We talked about putting other SCP creatures in, but ultimately the time didn't allow our already overworked artist, haha.
I really appreciate you taking the time to play and comment! Thanks again!
This was a TON of fun! One of my favorite submissions so far. The containment aspect was so simple but added so much juice to the game. I found myself playing over and over again. I'd definitely add the instructions somewhere without so much pressure. Every time I glanced up to read I found myself losing a life. Stellar job though, congrats on the submission!
The music was absolutely killer! I spent half my time just vibing. The puzzle-ish mechanics of the second stage was also a lot of fun. I found the first stage to be quite confusing though and never managed to reach the second without blinking health. But this was a good job! I find myself playing it over and over again.
Thank you so much for playing! We really appreciate it!
If we were to go back and touch the project up, I'd definitely add intermittent checkpoints and rehab the melee. As it stands, melee does more damage but we ran out of time to implement feedback for it. I'd probably add bullet destruction to well timed melees to further home in that the best defense is a good offense.