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Craithtv

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A member registered Oct 01, 2021 · View creator page →

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I absolutely love the aesthetic! It's awesome. The music bops and everything just fits. Great game feel. The topic is really unique too! I wouldn't have thought of this in a million years. Great job!

Please watch the linked video!

I appreciate the kind words! I think we may do a few updates on this, because I too like the premise.

That bug I unfortunately caught too late. The end screen was contingent on detecting a velocity of -10 or less. The launcher goes from 0 to 100, then restarts at 0. I found if you launched with a low score, around 10, your velocity would only hit -5 or so, missing the end screen conditions. 

Fully agreed, haha. Thanks again!

Hey, thank you so much for playing! Enemy variety was definitely something I wish we had set aside more time for. It was on the menu, we just didn't get to it, sadly. As for the power up, did you activate Rage Mode? Or did you just wish Rage was something more powerful?

We really do appreciate the feedback!

We've actually talked about a post Jam version! It's definitely not out of the question. 

First, thank you so much for the feedback!

I'll be honest, neither I or the other programmer had ever worked with sound before. It was definitely the last thing we incorporated, which is a shame because our composer had some amazing stuff to work with. 

If I were to go back and touch the project up, sound would be my number one and variation of enemies number two. We talked about putting other SCP creatures in, but ultimately the time didn't allow our already overworked artist, haha. 

I really appreciate you taking the time to play and comment! Thanks again!

Thank you! I'm glad you enjoyed it!

That does help a ton! Are you planning to continue the project post jam? I'd love to see more. 

This was a TON of fun! One of my favorite submissions so far. The containment aspect was so simple but added so much juice to the game. I found myself playing over and over again. I'd definitely add the instructions somewhere without so much pressure. Every time I glanced up to read I found myself losing a life. Stellar job though, congrats on the submission!

This was very cool! I agree with the other commenter for the most part. I couldn't survive any of the levels for any given time, but it was still fun. You should be proud!

This was a really unique concept, and I enjoyed it. The controls were a little hard to get use to though. Congrats on the submission though, it's very fun!

This music is SICK! Loved the track. Like the other comment said, the game was incredibly easy. I got to 100 points without ever moving. Also the controls said Right click to shift but it was left, haha.

The obstacles don't seem to do anything, and you can fly infinitely with SPACE. But it was still fun!

One of the best games I've played for this jam! The audio especially is just top notch. The gameplay itself was fun, if a little slow in the beginning. I think a small tutorial would have helped, but overall, great job!

It was kinda fun to shoot around in the empty lobby for awhile. I noticed you guys still had almost 8 days left. It would have been cool to maybe see some bots or something implemented with the time. Neat premise though!

Oh alright! That was pretty fun! Hard, but fun. The music was pretty cool, too. I really liked the movement restriction, it was a nice twist.

The music was absolutely killer! I spent half my time just vibing. The puzzle-ish mechanics of the second stage was also a lot of fun. I found the first stage to be quite confusing though and never managed to reach the second without blinking health. But this was a good job! I find myself playing it over and over again.

Hitting any Menu Button shuts down the whole game. :(

Unfortunately, I can't get this to extract and run. :(

I really liked the concept behind this one! The tackling is a really nice twist on the usual gameplay, and that dash animation was nice! I'd spend a touch more time on UI though. There was a lot of overlap that made things difficult to read. Solid job though!

Very neat for only 3 days! I did find the difficulty ramped up a lot after the first level, and I died almost immediately evey time. But I really like the visuals you had going on and the dash was well done!

I can't get this to run. :(

Thank you so much for playing! We really appreciate it!

If we were to go back and touch the project up, I'd definitely add intermittent checkpoints and rehab the melee. As it stands, melee does more damage but we ran out of time to implement feedback for it. I'd probably add bullet destruction to well timed melees to further home in that the best defense is a good offense. 

Amazing use of language. Bravo.