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IgniteMood

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A member registered Dec 29, 2019 · View creator page →

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Hi everyone! My name is Colyde and I'm looking Background Artist and 2D animators who are willing to collab and participate in Doomers Pilot Episode!!!

I manage to animate an (almost complete) animated intro ----> https://www.youtube.com/watch?v=SWr9LtevEGs

Now am in the journey to animate the Pilot Episode. This is sadly NOT a PAID job. as an animator i know how hard is to commit yourself to a project that is not paying.

Most Pre-production is Done, Script, Color Keys and Storyboard. I just want to find people that can give that extra quality that i cant fit with Background design and support me in some scenes with 2D Animation.

Contact

Discord: colyde

Instagram: _colyde

Mail: igm.doomers@gmail.com

Project Info:

Synopsis

After repressing the dream of being a knight and living his own adventure, a clumsy, fearful, and insecure farmer, but with a big heart called: Sir Pacheco, will take guts and throw himself into the adventure in The Great Dungeon of Athiquiem. Where he will meet Mike, a bitter, hands-less goblin and Larry, a naive skeleton with a fragmented mind, where together they will seek to achieve the impossible... To reach the end of the dungeon.

THE SHOW

The tone and mood of "Doomers" is predominantly comedic, with a strong inclination towards the absurd and surreal. The series revels in hilarious and out-of-the-ordinary situations, combining elements of high fantasy with whimsical and carefree humor. The characters face challenges and adventures that, although dangerous, are resolved in unexpected and comedic ways, often playing with the logic of Athiquiem's magical world.

THE WORLD

In Athiquiem, a continent brimming with magical creatures and adventures, humans initially hunted and traded these beings and artifacts, forcing the creatures to seek refuge in dungeons for protection. Within these dungeons, some creatures evolved and became Watchers, beings dedicated to preserving magic. The Watchers connected the dungeons to shelter and protect the magical creatures, preventing human access with traps and creating environments that were inaccessible to the average human.

THE DUNGEON

The dungeon has an immense number of levels within it; these places can be simple rooms, vast valleys, or even entire countries within this underground world. The Watchers had the ability to modify space, making the dungeon unique with features impossible for any other dungeon. This characteristic makes venturing into the dungeon a potentially long and thrilling adventure, possibly with no return.

CHARACTERS

Álvaro Pacheco, also known as "Sir. Pacheco",  son of a peasant, always dreamed of becoming a knight since childhood. His father did everything possible to get him into the knight academy, but Pacheco ended up being the laughingstock of the entire academy.

Pacheco is clumsy, insecure, and fearful; he is scared of his own shadow. While the other students excelled in fencing, archery, or endurance, Pacheco loved poetry and acting.

One night, at the age of 58, Pacheco decided to embark on an adventure. Despite being the laughingstock, he would not die without fulfilling what he had fought for his entire life. Pacheco took an old and silly armor from one of the displays in the castle museum and set off for the Dungeon of Athiquiem. His plan? To obtain the treasure of the dungeon and earn the title of knight, reviving as well the spirit of adventure once more.



Mike, a somewhat grumpy and sarcastic goblin, comes from a cave where all goblins are known for having large, strong hands, used to earn their living by extracting minerals from the caves.

However, Mike is different. He was born without these large hands, which led to him being kicked out from his home because of his uselessness. He ended up finding shelter in the dungeon, where he met Larry, a clumsy and solitary skeleton.

Larry doesn't remember his past life at all, but he has vague memories. Every time he tries to remember something, he 

recalls something different—sometimes he was a knight, a powerful wizard, or even a compulsive gambler. 

He always remembers something different, and these memories make him act like that for a short period of time. When Larry met Mike, they connected instantly. Mike is always down-bad, feeling sad for not being useful, so Larry is always there cheering him up, even congratulating him for moving a simple rock. This created a bond between Mike and his new and only friend, Larry.

Larry is somewhat naive. If you approach him and ask him to do something, offering him something as insignificant as a rock in return, you can easily convince him to do it.

THE LONG RUN

The story follows these three characters who, despite their differences, join forces to venture into the Great Dungeon of Athiquiem. Their goal is to prove that they are more than just outcasts, facing a variety of enemies and challenges that range from the utterly ridiculous to the lethally dangerous.

The trio enter the dungeon with several objectives, while Pacheco seeks to be recognized as a true knight and revive the spirit of adventure. Mike seeks to feel useful and Larry seeks to help Mike accomplish his goal, while Larry begins to remember more about his past and becomes intrigued.






Yeah! hit me up on discord!

Hi everyone! My name is Colyde and I'm looking Background Artist and 2D animators who are willing to collab and participate in Doomers Pilot Episode!!!

I manage to animate an (almost complete) animated intro ----> https://www.youtube.com/watch?v=SWr9LtevEGs

Now am in the journey to animate the Pilot Episode. This is sadly NOT a PAID job. as an animator i know how hard is to commit yourself to a project that is not paying.

Most Pre-production is Done, Script, Color Keys and Storyboard. I just want to find people that can give that extra quality that i cant fit with Background design and support me in some scenes with 2D Animation.

Contact

Discord: colyde

Instagram: _colyde

Mail: igm.doomers@gmail.com

Project Info:

Synopsis

After repressing the dream of being a knight and living his own adventure, a clumsy, fearful, and insecure farmer, but with a big heart called: Sir Pacheco, will take guts and throw himself into the adventure in The Great Dungeon of Athiquiem. Where he will meet Mike, a bitter, hands-less goblin and Larry, a naive skeleton with a fragmented mind, where together they will seek to achieve the impossible... To reach the end of the dungeon.

THE SHOW

The tone and mood of "Doomers" is predominantly comedic, with a strong inclination towards the absurd and surreal. The series revels in hilarious and out-of-the-ordinary situations, combining elements of high fantasy with whimsical and carefree humor. The characters face challenges and adventures that, although dangerous, are resolved in unexpected and comedic ways, often playing with the logic of Athiquiem's magical world.

THE WORLD

In Athiquiem, a continent brimming with magical creatures and adventures, humans initially hunted and traded these beings and artifacts, forcing the creatures to seek refuge in dungeons for protection. Within these dungeons, some creatures evolved and became Watchers, beings dedicated to preserving magic. The Watchers connected the dungeons to shelter and protect the magical creatures, preventing human access with traps and creating environments that were inaccessible to the average human.

THE DUNGEON

The dungeon has an immense number of levels within it; these places can be simple rooms, vast valleys, or even entire countries within this underground world. The Watchers had the ability to modify space, making the dungeon unique with features impossible for any other dungeon. This characteristic makes venturing into the dungeon a potentially long and thrilling adventure, possibly with no return.

CHARACTERS

Álvaro Pacheco, also known as "Sir. Pacheco",  son of a peasant, always dreamed of becoming a knight since childhood. His father did everything possible to get him into the knight academy, but Pacheco ended up being the laughingstock of the entire academy.

Pacheco is clumsy, insecure, and fearful; he is scared of his own shadow. While the other students excelled in fencing, archery, or endurance, Pacheco loved poetry and acting.

One night, at the age of 58, Pacheco decided to embark on an adventure. Despite being the laughingstock, he would not die without fulfilling what he had fought for his entire life. Pacheco took an old and silly armor from one of the displays in the castle museum and set off for the Dungeon of Athiquiem. His plan? To obtain the treasure of the dungeon and earn the title of knight, reviving as well the spirit of adventure once more.



Mike, a somewhat grumpy and sarcastic goblin, comes from a cave where all goblins are known for having large, strong hands, used to earn their living by extracting minerals from the caves.

However, Mike is different. He was born without these large hands, which led to him being kicked out from his home because of his uselessness. He ended up finding shelter in the dungeon, where he met Larry, a clumsy and solitary skeleton.



Larry doesn't remember his past life at all, but he has vague memories. Every time he tries to remember something, he 

recalls something different—sometimes he was a knight, a powerful wizard, or even a compulsive gambler. 

He always remembers something different, and these memories make him act like that for a short period of time. When Larry met Mike, they connected instantly. Mike is always down-bad, feeling sad for not being useful, so Larry is always there cheering him up, even congratulating him for moving a simple rock. This created a bond between Mike and his new and only friend, Larry.

Larry is somewhat naive. If you approach him and ask him to do something, offering him something as insignificant as a rock in return, you can easily convince him to do it.

THE LONG RUN

The story follows these three characters who, despite their differences, join forces to venture into the Great Dungeon of Athiquiem. Their goal is to prove that they are more than just outcasts, facing a variety of enemies and challenges that range from the utterly ridiculous to the lethally dangerous.

The trio enter the dungeon with several objectives, while Pacheco seeks to be recognized as a true knight and revive the spirit of adventure. Mike seeks to feel useful and Larry seeks to help Mike accomplish his goal, while Larry begins to remember more about his past and becomes intrigued.












would be nice! hit me up at discord:

colyde

maybe unity, but im ok with others like Game maker or godot

(1 edit)

Hello everyone, I am looking to collaborate with a programmer for about 3 - 5 months for the development of a prototype for a metroidvania, where I would like to show the character's skills along with 3 test boss battles.

I am a 2D animator and music producer so the only thing left for this to work, is some one with good programming skills.

Why i decided to do a videogame instead of a animated short film for my thesis?

because i already did a short film! game design is my frustrated dream job, so my college decide to give me a chance to accomplish something!  more of my work at the end of the topi



The game is inspired by old games like Ghost and Goblins or games like hollow knight.

The playable character has among its mechanics:

Normal sword attack.

A dash with a rapier, which does damage when hitting something.

Quickly throw knives.

Throw torches.

Between the 3 battles.

Boss #1: A Rat King.

This fight is designed so that the player learns to use daggers and torches, since these are used to attack from a distance and/or scare away enemies.

Boss #2: Wrestling Wizard

This boss is designed so that the player can master the rapier, and learn to dodge and damage enemies with it. an important mobility tool.



Boss #3 Twin goblins

It is a battle inside a tavern with waves of enemies, perfect for applying everything learned in the two previous battles.


Game has an special Dread bar mechanic that make you flee the level is the character gets too scared (cuz he is a old clumsy knight) but this is not part of the prototype because gets to complicated in terms of gameplay.

Graphics are considered to be 2D hand drawn, specially cuz i am a 2D animator and as my thesis project i want to do a videogame prototype.

ill drop my discord if you want to get in touch with me for more info! Discord: colyde






Looking up for a Level Designer for this Metroidvania Jam, We aiming for a 2D Graphics Style like Ghouls N Goblins. 
We already have 2 Programmers, 1 Artist and 1 music score.

Reach me out in my Discord: Colyde#2982

Some loose concepts of the game:


(1 edit)

Hello, my name is Daniel and I'm looking for games to score, I have 2 years of experience scoring RPG, Futuristic, Arcade style games but I'm open to any kind of project. You can see my work in the links below. Feel free to reach me on Discord! Colyde#2982

ANIMATED SERIES OPENING

RPG GAME - BATTLE OST

CYBERPUNK STYLE GAME

ANIMAL CROSSING STYLE GAME

A INDIE SONG

FULL PRODUCTION

A VOCALOID TEST


Have a Happy New Year!



Looking an Unity or GameMaker Developer to do a Vampire Survivors Type game 
I am an Artist and have some graphics and soundtracks done already.

Colyde#2982



Hey! Colyde here! I'm looking for a Unity Programmer to help me out with a prototype for a game.

Basically the prototype will explore main mechanics such as combat, items, level progression and it will be featuring a set of 8 enemies and a Boss.    

This is mainly focus on using it to open a Kickstarter!

For more info you can send me a dm to my Discord! 

Colyde#2982


(1 edit)

Hey! awesome work, im a huge fan of TBOI, and ill be so happy if i can help with anything related to sound design or soundtrack.
(and art as well)
here is some of my work! https://soundcloud.com/angel-rivera-267752325

(2 edits)

Hi! My name is Colyde and im looking for people to make a little game experience in Unity or Godot engine.

"The main idea of this game is combining the Undertale combat mechanics with some other mechanics like a Parry System to make Fights feel completely renewed"

I'm a Composer/Pixel Artist and already have a plan for the game making, just need and extra help with coding or anything you want to offer. I really want this project to be a real thing.

if you want to reach me in my Discord: Colyde#2982



this is a video of a prototype

Also i have some song for the soundtrack done! 


Do you used Chopclaps Sourcecode bac? they look very similar to me

Hi! My name is Angel but you can also call me Colyde, and im and artist and music composer. im looking for a unity developer to build up a  Arcade android game. The game will be Called, "Soul Rush" and it is similar to Undertale but with new Combat mechanics with a unique new way to play.

Here ill attach some of the game concepts, and some of my work.
For further information you cand DM me in Discord: Colyde#9329