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Crayware

21
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A member registered Dec 26, 2021 · View creator page →

Recent community posts

I asked in a comment a while back about the possibility of being able to turn off AA for clean lower res pixel art. You said it could be a possibility in future so just checking back in to see / make 'official' request. Thanks

Great work!

Thanks

This font is very cool, but just wondering how small it can go in pixel dimensions (I'm making a low res pixel art game)?

Cool thanks, dont know till i see it i guess, but if it looks like the original arcade roads, that is what I mean

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nice to see some Clickteam content on the page

I like the clean pixelated look of everything else. Rather just try to have a low res texture on the road than make everything distorted.

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Cars that would fit this mod well are the crazy tuner turbo special editions of the 80s and 90s, like Koenig and Gemballa etc.
https://www.classicdriver.com/en/article/autos/crazy-cocaine%E2%80%93fuelled-80s...
https://www.youtube.com/watch?v=cAqc0wDUGeU
https://www.facebook.com/groups/231360833584824/media/albums
https://www.facebook.com/groups/80stuners/

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The one thing I would really love to see is to have an option for low res texture on the road, and chunky pixel gauges. The game looks fantastic and like a true super scaler except for the higher res elements, especially the road, that clash with that.


Ha yes they are just white! Oh yes classic AA artefacts..
If it is possible, I think it would be an important addition. A huge amount of devs, especially on here, are working at lower resolutions. If you do pls let me know! Thanks again

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Thanks for the fast reply. *For some reason the attachments are not showing up on the page for me* But dont worry, I know how bad low res pixels look with AA.
128 would probably be ok, but can you turn off AA? I know you get distorted rotation effects at lower resolutions, but I would rather export and touch up distorted clean pixels than smoother blurry ones, or is AA just on permanently? Thanks again.

I am working on a low resolution pixel art game, in the 320x240 range, of which any magic circles I include would be only a further fraction of that, possibly just double figures.
I am interested in the program, but wondering what the lowest export resolution from the program itself is before I would have to export it to another program and downscale it, or is there no minimum? Thanks

Dark Space 1 is super unique and underexposed game. Very cool to see you back working on new project!

Ok thanks, I'll look them u

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Hi there, just purchased your voice pack. I like that they are raw in the pack so you can add your own treatments, but I am fairly new to sound editing so just wondered if you could point me to some terms I can search for to find Audacity tutorials to make them sound like the versions in the preview? The epic sounding echo etc effects that sound like a Neo Geo game. 

Thanks!

Great sounds! What is the license info pls?

Really cool selection thanks!

I dont think any of the assets use the (black) background colour, so super easy to replace it with transparent

Credit deffo given if I use, thanks!

Cool early 90s techno sounds. What are usage conditions for your music btw?

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This is a great tool, I wish you would return to it for atleast PNG export. Besides the future features you already listed, it would also be super useful to have:

*Duplicate Layer
*Hide/Show Layer
*Delete Layer
*Merge (chosen) Layers