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CrazedLlamaz

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A member registered Aug 08, 2019 · View creator page →

Recent community posts

Hey Croc,

Just for context, while I know what Pachinko is, I have never played nor understood it. I will say that while this was fun to play, it did not take long before I was feeling bored since this isn't something I am a big fan of. Its definitely a niche thing.


The amount of little mini games you put into this, all happening simultaneously is awesome though, and I did think that it showed a lot of skill.

This may not be my kind of game, but I do think it was a good one. Would have been more immersive as 3-D, but works.

Thank you. The three big things to do for the post jam update are collision cleanup, UI adjustments, and lastly the last three levels.

I wanted you to have to be careful, as not all of the enemies are set to waypoints.

UI is still something I am working to better myself at. I will work to make the text more dynamic so that it grows and shrinks based on window size.

Simple, but fun. I lost track of how long I was playing. I really enjoy simulation games like this, regardless of how simple the simulation is.

Being able to manipulate the map is a great mechanic.

(1 edit)

Thank you. I will be building out the last three levels and be pushing out the update after the voting period ends. I was thinking about a sprint/dash mechanic but had omitted it. I'll see about adding it back in the update.