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Rental Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #373 | 3.667 | 3.667 |
Theme | #604 | 3.267 | 3.267 |
Audio | #657 | 2.933 | 2.933 |
Overall | #669 | 3.067 | 3.067 |
Game Design | #694 | 3.067 | 3.067 |
Fun | #766 | 2.867 | 2.867 |
Innovation | #942 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player must rush to manually "Rewind" their VHS rental before its too late
Did you write most of the code yourself and made all the assets from scratch?
The code I wrote myself, but assets were obtained via Humble Bundle packages, as well as free packages available on Itch.io
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Comments
Cool rpg style game, good job!
I like it. It was fun. Good luck!
Very nice game. I like the idea and the implementation of the theme.
Streamed it live here:
Post jam I would add more levels. I had fun with Rental Rush. Liked the concept. Overall good job on your first solo submission. Maybe speed things up a tad.
Game was fun! As other commenters are saying the text was a bit small, but it was a good intro. Congrats on completing the jam!
Thank you. The three big things to do for the post jam update are collision cleanup, UI adjustments, and lastly the last three levels.
The game was really fun. My only suggestion is to make the text larger
Like the level design - could you make the dialogue in the beginning a bit bigger on the next build?
UI is still something I am working to better myself at. I will work to make the text more dynamic so that it grows and shrinks based on window size.
I like the graphics and the idea.. My impression is that the background music was a little bit short and repeating too much.
Good job.
My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks
The premise is cool and the AI is surprisingly dynamic and unpredictable. Nice job
I wanted you to have to be careful, as not all of the enemies are set to waypoints.
The intro tutorial text helps to aid in figuring out what the player is supposed to be doing. Maybe give the player a dash or something to allow the player to optimize their movement around the room.
Thank you. I will be building out the last three levels and be pushing out the update after the voting period ends. I was thinking about a sprint/dash mechanic but had omitted it. I'll see about adding it back in the update.