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creiht

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A member registered Aug 14, 2017 · View creator page →

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The other reason I bring it up, is that as I was considering solo play, I thought it would be interesting to use a slightly modified follower as a type of side kick.   In this case, the follower would likely be a bit more involved performing actions.

Thanks for the clarification, and that does help.  The main reason that I asked is that, for example, a follower of level 4 would have a d8 for all actions that they might make, but when they leveled up to a local hero, it would basically be a downgrade for them, since most skills would be level 0 with some d4 and maybe a d6 or two, if that makes sense?  I do like the idea of using it in the area that they are likely to have competence.

In the followers section, is the skill die to be used for all of the follower's actions, or only for specific types of actions for the follower?  If it is for specific actions, how does one determine those actions?  I couldn't find any specifics in the text.

Thanks!

Glad you enjoyed it, and thanks for the feedback

Thanks for taking a look, and glad you had fun!  We had hoped to develop more of a story line with the anomalies, but ran out of time.

I think this is the most relaxing game that I have ever played.  Really interesting concept, and might be interesting to make a mobile app out of it.

Thanks!  A shield power up was on our list of power ups, but we ran out of time.  Thanks for trying it out!

Oh hah!  I get it now, maybe a little more specific call out to the fact in the theme description would help in that area, as it makes a lot more sense now

Thanks for the feedback!  Yeah I wanted to get back to trying to fix the bullets, but ran out of time, and thanks for the pointer, I will look into that.

Pretty fun!  I think the throwing stars are my favorite weapon in the game :)  Well polished for a game jam and enjoyed the overall theme.

Really like the graphics and style.  The lighting really helped setting the ambiance and loved the parallax scrolling.

Fits very well with the theme, and fun game!  Really enjoyed the retro graphics/feel and the level design.

Really fun game, and great execution.  The game play was really smooth, and the camera panning as you played is a nice touch.  My only critique is that I didn't feel the out of control theme, but great game!

Great execution, and really captured the feel of being out of control!  I really enjoyed the one where the controls kept changing as you are trying to pick up the fuel.

Cool concept.  Keep working on it!

Great concept and lots of fun, and it gets hard quick!  My score was 40.  I felt that sometimes the numbers changed too quickly, but probably lent it self well to the theme.  Great execution as well.

This is a really neat concept!  Also really got the feeling of being out of control.  I found the mouse control a bit difficult, but that also might be due to me not having great coordination using both of my hands :)

I liked the concept and the overall presentation was good.  The graphics were great, and the character moved fairly smoothly.  I too didn't quite feel the "Out of Control" feel, but a cool creation none the less. 

Thanks again for the feedback Julien!

Thanks for the feedback Patrick.  The ship rotates in a single direction in small random increments, while there are small random impulses to cause movement.  After a random amount of time, it will switch to rotating in the opposite direction.  I agree with the bullets, and wanted to go back and make them better, but ran out of time.  

Thank Julien!  This was our first time to use Unity, and thanks for the feedback!