It's a simple thing, I know, but the family tree tab makes me happy...
Crevanille0000
Recent community posts
1. Can you use this with visustella plugins?
2. Is it possible to set up gaining bond through battles, doing certain actions and dialogue options and not just gifts?
3. Can I I trigger events/dialogue/learn or upgrade skills at certain bond levels if I want while using this plugin? I guess, will this plugin work to help me do all that a la other RPGs I've seen with similar mechanics.
Okay, this is starting to tick me off.
So, I'm at Read's Hold and there are these 3 'dance steps' puzzle areas and, center aside...
I have no freaking clue how/where to step on the 5th and 6th steps to not get shocked. I've tried to follow the diagram but the directions just kinda confuse me and I keep getting shocked. I just can't seem to figure out where to approach them from....
Just a quick environment question.
Are there any 'modern' elements to this package?
I ask bc bc the the project I'm looking to make has a kind of 'science fantasy' vibe to it so I wanted to integrate those sort of modern city/technology to the overworld sections between field maps too. Y'know, for better immersion and consistency.
I'm a big fan of the products you make but it's a lot harder to find overworld asset packs that fit that sort of niche on top of my lack of experience with just editing something together.
Thx in advance.
As much as I like this game and its characters/world.
I think I REALLY dislike Melissa.
She's the kind of heroine who I honestly can't stand the most. Never mind I can barely stand ppl like that irl.
I just hope she mellows the hell out.
I'm really trying here, but she just irritates the hell out of me and it's really, REALLY hard to like her for too long.
Okay, cool. Yeah. I just found the Headstone and... uh, repaired it?
Yeah. I have kind of a hard time just finding a good reason to destroy them, especially if it meant people's lives are on the line.
Thanks for the quick reply!
Not really a big fan of Melissa or the fact I can't rename the MC, but I do like the game and am enjoying it.
1. Romance system for sure, but not locked to one character. I WANT MY HAREMS DAMMIT! ...Or at least the option to build one with the characters I can recruit/NPCs I interact with. Something to think about for the future at least. HAREMS FOR LIFE!!!!
2. Along with the idea or morality, I think having multiple ways to handle some quests would be pretty cool. Like through dialogue checks, the possession or absences of a certain item, or whether or not you fought/met/interacted with someone related to that quest/quest chain.
3. Party banter/chat/quests. Especially if you can mix and match who ends up in your party. Like at campsites or in town bars/inns. Something to add some variety to the game loop.
4. Hunts/Bounties. Y'know, to give players a reason to fight/grind/explore, like for money/loot/ related quests.
5. Landmarks. Things you can find and note down to better flesh out the world as maybe part of a quest or just a random reward for the intrepid adventurer who likes going off the beaten path.
6. A day/night system? Maybe to influence what ppl might say or what enemies you can fight? Maybe even when some quests can be taken?
Those are just some of the things I thought of... mostly because they are things I'd like to see in my own project.... But still things I'd like to se in more games like this more generally too. Anyway, best of luck and i'll definitely keep an eye on this project.
NNNNNNNOOOOOOOOOOOO!!!!!!!!!!!!!!!
(plops over in abject despair, slowly being eroded away by the sadness of the missed opportunity and the hard decision to skip the game bc of it. NOT ENOUGH HAREM ENDINGS IN GAMES!!!!!)
And yes, Growlanser 4 is my favorite in the series. The remake even let you get the twins!!!!! My only issues was the lack of a harem ending, which is still a black mark against an otherwise near perfect SRPG. Also, I ADORE Satoshi Urushihara's artwork and character designs.
Anyway, thanks for the replies.
MAKE A REAL HAREM GAME!!!!!
In all seriousness! Keep up the good work! It's quite inspiring since I'm trying to make games too. I feel old af being such a late bloomer n all, but hey, even a guy like me has stories to tell... even if they're all probably trash, haha.