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1. Romance system for sure, but not locked to one character. I WANT MY HAREMS DAMMIT! ...Or at least the option to build one with the characters I can recruit/NPCs I interact with. Something to think about for the future at least. HAREMS FOR LIFE!!!!

2. Along with the idea or morality, I think having multiple ways to handle some quests would be pretty cool. Like through dialogue checks, the possession or absences of a certain item, or whether or not you fought/met/interacted with someone related to that quest/quest chain. 

3. Party banter/chat/quests. Especially if you can mix and match who ends up in your party. Like at campsites or in town bars/inns. Something to add some variety to the game loop.

4. Hunts/Bounties. Y'know, to give players a reason to fight/grind/explore, like for money/loot/ related quests.

5. Landmarks. Things you can find and note down to better flesh out the world as maybe part of a quest or just a random reward for the intrepid adventurer who likes going off the beaten path.

6. A day/night system? Maybe to influence what ppl might say or what enemies you can fight? Maybe even when some quests can be taken?


Those are just some of the things I thought of... mostly because they are things I'd like to see in my own project.... But still things I'd like to se in more games like this more generally too. Anyway, best of luck and i'll definitely keep an eye on this project.  

Thanks for the feedback! I appreciate you taking the time to write something. I'll do my best to address the ideas you've given.

1. "Ah, I see you're a man of culture as well." In all seriousness, I would like to have some sort of relationship system in the game. I'd want it to affect your relationships with the different party members when you do something for them/talk with them/ or make choices that they approve off during quests. I don't plan on having anything like it in the game for a long while though.

2. I'm trying to do more stuff with quests that give different outcomes depending on what the player does. Really the only quest that has a drastic change in outcome in the game right now is failing to beat/giving up the staff to the boss during the Haunted House quest. But the other quests also change and give different dialogue and outcomes depending on certain criteria like; who's in the party/ meeting stat requirements, having met or talked to someone else. I'm going to keep adding stuff like this because I really like having different outcomes for quests that players might not even realize are there or finding out that a quest could have been completed another way.

3. There's not really much party banter now outside of having certain members when doing quests or when you unlock the player home. I'm not sure how much more I'll do outside of that, I don't want them to stop you in the middle of exploring to say something but I know there's a plugin that adds banter to the side of the screen without interrupting. I'm thinking about whether or not to limit party member switching to certain areas, on one hand it would make more sense that they aren't all with you all the time (especially since only active members get XP during combat) but I also don't want it to be too annoying to have to keep switching between who you want to take with you (though you probably won't be switching much anyway once you find party members you want). 

4. I want to add guild hunts that would require you to go to certain areas and fight bosses for large Gold rewards, and I already implemented a test version of it to make sure I could do it, I just haven't actually fully implemented it yet. I want to have some more areas first that bosses could spawn in before I fully add it. This will probably be added maybe after this next update I'm working on. 

5. Yeah, I should have more stuff in the world that you can interact with to learn more about the world. I'll have to start adding more stuff like that.

6. Ever since I started working on the game I've wanted a day/night cycle. I haven't added it yet though because for one, I'd rather get a plugin that can add it in better than I could, and two it adds more work needing to account for time of day with quests/ events/ NPC's. I'll definitely have one eventually, but I can't say when for sure.