Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

C.RO.M. JDR

4
Posts
41
Followers
18
Following
A member registered Aug 08, 2019 · View creator page →

Creator of

Recent community posts

If I find the time to do it, and if I manage to translate it in English, I will do it. But it won't be soon, sorry...

No problem. But you were right : I'm only a geek with a layout program. It must be said, because there is a lot of talented game creators, here, and I don't won't to mislead readers. But if they have fun with Super Goons, it's great. That's why this little game is here.

Exactly, that's why it's free and also why you're free to download it or not

(1 edit)

Does it seems good to you ?

SUPER GOONS

Game Structure A referee controls and describes the world to players who then describe how their characters act in the world. 

Action Roll When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines: Easy: 8  Moderate: 10  Hard: 12 Heroic :14

Dangerous Actions If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Example:  As an action, a Player Character fights an enemy with a DS of 10. The player rolls 2d6 and adds 2 from their Brute Score, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the enemy’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.

Inventory Your Inventory Score is how many items you can carry comfortably. For each item that exceeds your Inventory Score subtract 1 from any Brute or Skulker Rolls.

Death When a character’s Health Points reach zero, they die. 

Advancement Level up at the end of a game session. Each level, raise a class score by 1 and raise either Health or  gain a power / special object/special skill .

Healing Regain lost Health Points by spending the night in a safe spot.

Character Creation

Name your character.

Health Points are 10

Inventory Score is 8

Distribute 3 points between these classes:

Brute : Good at smacking things, feats of strength 

Skulker: Good at sneaking, aiming, balancing

Erudite: Good at reading, perception, speaking, tinkering, doign scientific stuffs

Choose 3 Starting advantages. You can choose multiple advantages of the same category. You can choose the same power multiple times :

Power (specify)
Special skill (specify)
Super-science special object (specify)
Magical special object (specify)
Melee Weapon (specify) 
Ranged Weapon (specify) 
Piece of Armor (specify)
specialist tools (specify)
Lair
Someone you can rely on
A sidekick 
A precious contact 
A vehicule (specify)
A company