Fair enough, thank you.
Crucible Interactive
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Then maybe this more intense set will give you something. We are still looking for new ideas. The general idea in makeup was to base it on earlier time periods, relying mostly on charcoal with a scarce amount of "rare" or exotic materials that fit the overall color theme, in ways that resonate with the character herself. Like giving her many faces of different cultures, eras and archetypes while keeping her unique style. But we want to make the palette diverse enough with exceptions or extremes, so thank you for your suggestion.
A lot of time has passed indeed, and your doubts are understandable. The new movement/behavior pattern system intended to replace to current version is still in development. Beyond updating the Nymph Queen, this module is intended to be the final formula, that's flexible and streamlined enough to work with in long terms, similar to how other games and teams have a core logic for handling different features, like combat and enemy behavior. Besides, the current released version of this system that controls both movement pattern logic and facial/vocal reactions is still too limited in terms of handling numerous reaction types and weaving them together to have a satisfying level of organic feel, which would be the major goal to get rid of the robotic shifts and repetition and its limitations/complicated editing surface. One of the most important aspects of this project (and our global mindset) is to improve immersion in the actor's behavior and we want to make this a full circle now, that requires no further inventions just depth in detail in the future.
The logic of the new system is laid out, but implementing it is time-consuming with dead ends from time to time, and with us getting overambitious at some points. This task is in highlight now. Many things in code are rebuilt (rebuilding) from ground up again to keep the strong and replace the weak parts of the app. We were expecting much faster progress but like always being said, future is always in flux, and unfortunately we are bound to attend to other duties as well. There is no intention of cancellation at all, we just simply want to bring our best effort to reach the intended definitive quality of this project (especially after such a long wait from you all). Also it would be difficult to cut out an actual update release from this mass now because many things in code are interconnected.
Your interest is honestly appreciated, we love this project at least as you do, and we hate to disappoint you. We cherish this project with all its artistic and technical aspects as a gateway and foundation of many new possibilities in the genre on other platforms as well, for there are concepts and half-done solutions for larger PC projects as well which we would love to pick one of to work with finally.
Along with this code network, the optimization and visual aspects are improving too, hopefully satisfying you when the update is public.
It would be bold or unfortunate to tell a date in these circumstances, but we are nearly at the finish to make a nice solid piece of work, but a strict deadline can't be promised in this situation. That's what can be said.
As always, Thank you all for your interest, appreciation and support.
Work is in progress with hard efforts, hopefully it won't take much longer.
Take care
Thank you for your interest and care about the Nymph Queen. The project is still completely alive and we spend as much time as we can to proceed with it. Development and solution experiments come with dead ends from time to time and this leads to delays which we dislike at least as much as you do.
Some additional days are required for final adjustments. We try to be quick, but quality is in focus. We can't wait to show you the refinements. Thank you for your patience and understanding.
Thank you all for your interest and comments. We are very glad to see such appreciation from you. A major update is intended to be finally released on the weekend of 26th November. This is not a strict deadline but an intended date though (for the main priority is to connect all "wires" in the proper way). The design and production of the content takes time but hopefully it will worth waiting. Until then. Take care and stay tuned!
Reasonable question, however 'Climax' shouldn't be considered as an "action". Aurora's responses to the action will be extended soon enough including this topic as well, we didn't put such a thing in (along with other things) yet only because a half-done one would look worse than nothing. Many things feel machine-like or automatized yet, but the goal is to get rid of that feel as much as possible. Stay tuned, we are about to update things pretty often this time.