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A member registered Aug 04, 2023 · View creator page →

Creator of

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Thank you for the feedback!

Hi! Thanks for the feedback. It turns out Godot has a hard time with web exports in version 4.0.

I have made some changes to make loading faster, but it seems it is still very slow on Firefox at least. Chrome works best.

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I don’t think this one is working for me, unfortunately. I get something like this and the more I click the let’s cook the more I get offered clocks and calendars.

like so

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This really made me feel like I was the game known as Fire Emblem: 🏘️. But as like, joms.

I got stuck out of bounds a bit but I really liked this idea!

Suffering from skill issue, I couldn’t get through both fights. I think I got kicked out of one of them by continuing to argue after a mod told me to stop? Very realistic! 🎷🐘

Cool puzzle game! Very addictive. Probably out of all the 2D physics-based proc-gen-less sokoban-lite actionless souls-like-likewith RPG elements games I’ve played this is my favorite 2D physics-based proc-gen-less sokoban-lite actionless souls-like-likewith RPG elements game.

You really captured the unhinged madness that was the voting game. To think this isn’t even embellished, it’s just how things went. Well done! I had a great time playing this.

Really liked this! Looked like you were going for a Hotline Miami feel, and I think you nailed it, but in a different setting! Absolutely wonderful to play!

A cafe simulator kind of thing where you have to serve both earthly and ghastly customers. I really like this concept! I can imagine all sorts of fun things you could do with it.

I guess the spirits are based on no face from spirited away? If not, a happy coincidence! I liked the design!

I’m not really into clicker games that much, but this looked really neat! I played a little bit and it seemed pretty well put together. I liked the idea with the foundry where you can re-roll for different kind of perks, something which I don’t remember seeing in the one or two clicker games I played. I also really liked the artstyle, very well put together UI. Nicely done!

Beat the game and thought it was pretty fun! Good that it’s easy to restart and that the levels are relatively short, otherwise falling into things you cannot see can get frustrating. Movement works really well!

Reminded me a little bit of cat mario or IWBTG, but less evil than those games!

The menu was not scaled right, but when I zoomed into the game page I could play it. The character in the introduction was invisible for me too.

I like the little details you put in like the character blinking, and the clouds actually work really well. The movement once you can fly also feels pretty good! And it took me a little to realize it, but I like where you put the health bar.

Nice! Really effective buildup of anxiety the more the flashlight goes down and the heartrate increases. I did have to turn my volume down, though.

At first I thought using WASD was easy mode and arrow keys was hard mode, which I thought was really funny. Turned out not to be the case though :)

This is really cool! The colors you went with fit very well, I think. You’re making nice use of the gameplay mechanics, and building them up really nicely! Felt like the kind of Zelda games I used to play a long time ago.