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CrumpGames

12
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A member registered Jun 10, 2020 · View creator page →

Creator of

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The only reason I havent posted any of the subscriber builds as updates here is I don't feel they are polished enough for public release. Features from the older subscriber builds are largely incomplete and focus on specific game updates that would be better served packed together in a finalized public build. Which is what I am closing in on now, I have a content target now for the next public release which should happen after the next subscriber build release. I am going to show the new content to my subscribers first and weigh there opinions to affect the public build.


I would love to have my game available on newgrounds steam everywhere I could. It just becomes a lot to manage by myself l. I have difficulty letting my subscribers know what I'm working on in a monthly post sometimes. I will look into alternate hosting sites when the game is far enough along to warrant it.

I agree completely, the flat coloring of the enemies is from very early development artwork. I really didnt have much confidence in my art abilities at the start of the project so the simple flat enemies are a mercy to myself for animating. 

I have been developing some ability as work on the project has continued and the latest enemies are a bit more detailed than earlier ones.

thank you for your interest in the project!

I just finished a new blowjob defeat scene this week. I'm in the process of adding the code, art and audio to let the monsters get a hold of Ashley. Once I finish that I'm wrapping up some work on a stage redesign and then I'm going to push a new build out for subscribers. I have another stage redesign and enemy/scene to wrap up after that and then I will release that as a public build for everyone.

No but I understand how the impression comes across with my public releases.

Over the last months I have released new builds to subscribers with new features. I haven't made a public release recently as the game is currently in a state where nothing is polished enough for a new public release.

I am currently working on a new stage with its own new elements and once I get that in a good playable state I will be ready for a new public release.

Unfortunately I havent done a great job keeping track of the updates between public releases.

The highlights of this new build are the public release of the tentacle sex scene and the first publicly available segment of stage 4. So there is some fun new stuff to check out!

Hey thank you for the comment and feedback as well as playing the game! Did you check the lives option in the option menu? You can increase the amount of lives you have, and if she doesn't run out of lives we can't have fun game over screens!

I am trying to get better with handling animations and controlling them, I am a lot more competent now then when I started this project so it may not be far off to have something like that!

Thank you for your feedback and for playing the game!

homing shot is in the current subscriber build and I really want to add a flamethrower as a power up. I have also been working on screen clear bombs to use.

A customizable loadout is a fun idea but since this is my first game I am going to need to keep the weapons simple and straightforward for now. Maybe when I am better at making games we'll see Goop Troopers Tactics!

Thank you for your kind words and feedback as well as taking the time to leave a comment! I appreciate all of them greatly! You bring up a lot of excellent points about the game.

Gang bang animations are being worked on for exactly the reason you cited and the ability to break sex scenes is in the current subscriber build. I am planning a new public release very soon that would include it, a new power up and some updated gameplay animations very soon!

I am always balancing the costs for gallery however at the same time I am still implementing new ways to get coins in game that should help make the process quicker. There will always be more coins in the upcoming levels!

The issues with the boss you mentioned are being worked on, the good news about him though is I am making progress on his sex scene animation and it is the next one to go in game. I want to implement a better signal on the tentacle attacks that alerts the player sooner I just need to spend the time on it, but it is on the list!

Also a tip for that boss he dies if you kill any segment of him with 15 shots. He takes forever if you hit every segment with 14 shots but if you shoot him in the head 15 times he is dealt with pretty quick!

As for exploring levels I like that they are a bit one way and linear. At some point I am adding a stage select so that would serve as a quick way to play a specific level again. I am also still feeling out level design and have more stage elements to build that will enhance stage design!

Thank you for playing the game and leaving feedback! It is always a huge help!

Thank you for your feedback and interest in the game! You have brought up some great points about hitboxes and game elements to look at for polish.

This is a one man project and I am doing my best to manage as much of the development as I can. Some of the animations especially gameplay based ones are over a year old and come from a place of development where I am just seeing if I can make something that even works! I have definitely spent more time and frames on some animations than others. There are a lot of animations to be replaced as they are completed.

I am trying to improve every aspect of the game in development. My current goal is to finish the gameplay levels and then to go back and polish the game once everything I want is in. So of course there will be more enemies, modified level designs, fully realized bosses and more! I'm also currently working on the tentacle scene, who's going to put a tentacle in a game like this and not use it!

Thank you again for your input and interest, I am doing my best and I hope you enjoy the final project!

Thank you! I have some good news coming out pretty soon then! I've enjoyed the gifs you have made and I got to play Rebeloid a while ago!

Thanks for checking the game out!

The biggest problem with an action based adult game is they are tough to play 1 handed! I think that's why developers focus on visual novels, management games and rpgs.

1) I absolutely want more enemies, I have a few ideas but right now my bottleneck is art. I've spent a long time implementing that first enemy and his first sex scene, I wanted to do 2 scenes per enemy so everyone I add compounds the amount of work quite a bit.

2) yes there will be sex sounds at some point. I've been looking into some royalty free effects but in a perfect world I'd be able to afford a voice artist.

3) I want to find an effect I'm happy with for that. I've tried a few sample effects but I haven't found anything I'm 100% happy with. The sex animation in game now isnt even finished yet, I need to finish up facial expressions on both characters.

Thanks for checking the game out!