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Thank you for your feedback and interest in the game! You have brought up some great points about hitboxes and game elements to look at for polish.

This is a one man project and I am doing my best to manage as much of the development as I can. Some of the animations especially gameplay based ones are over a year old and come from a place of development where I am just seeing if I can make something that even works! I have definitely spent more time and frames on some animations than others. There are a lot of animations to be replaced as they are completed.

I am trying to improve every aspect of the game in development. My current goal is to finish the gameplay levels and then to go back and polish the game once everything I want is in. So of course there will be more enemies, modified level designs, fully realized bosses and more! I'm also currently working on the tentacle scene, who's going to put a tentacle in a game like this and not use it!

Thank you again for your input and interest, I am doing my best and I hope you enjoy the final project!

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Thanks for responding, and those older animations not being as polished is totally understandable. Getting a foundation in before going back to polish it sounds like a good plan. While it's rough now I have high hopes if the stages and boss fights can get anywhere near as cool as some of the stuff in later Contra titles or games inspired by the series like Blazing Chrome and Super Cyborg. 

I'm no game designer, but planning out the different level themes and boss fights even if you don't implement them on the first version of the level seems like it would make it easier in the long run. Of course it will be a challenge to have it both be cool from a game perspective and also work as porn, but I'm sure you have some ideas already. Looking forward to seeing what you come up with.

Also on the subject of animations, when you do polish some of the older animations I think two things that would be nice to see for the MC are:

A: Altered animations for when you have a non-basic weapon with a bigger gun, similar to how Metal Slug handles it.

B: Visible force from the firing of the gun, which would make the animations both less stiff and sexy, as in the character's torso and shoulders could be pushed back slightly from firing the gun, and at the same time her T&A could jiggle slightly from the force travelling through her body.