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Cruziper

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A member registered May 19, 2022

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I will make the bubble bar more obvious, by displaying it only when the player is under water and even implement the health loss after the bubbles run out. Will create underwater friendly/non-friendly creatures and work on animation, of both water and main character

I couldn't figure out how to do that actually. Had to select and draw each tile individually.

It's actually very satisfying to see everything take shape which makes is a very pleasant experience. Yes! We're using Unity and tilemaping is a native Unity's functionality.