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CryoGX

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A member registered Jul 18, 2017 · View creator page →

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https://cryogx.itch.io/advent-neon


Advent NEON is a hyperactive 2D action platformer with a focus on giving the player as much freedom and feeling of power in a platformer! It's a solo-dev'd (this includes art, animation, music and sound too!) passion project that  takes inspirations from a lot of classics that I've grown up with, made with as much love as I can physically manifest as a developer.

Neon, the protagonist, has a fully fleshed out platform-fighter's moveset, with dashes akin to Celeste, a time-stop akin to Bayonetta's Witch Time, reckless abandon and combo expression akin to DMC, and an overall vibe that'll remind you of Sonic and Megaman!

Advent NEON's got a focus on easy to learn but hard to master gameplay. It'll feel fun to move around and throw out punches from the get-go, but truly skilled players will be able to unleash Neon's maximum power! You'll need to play levels several times over if you want to take that C rank to an S (or even higher) rank!

Want in? Click below to check out the demo or the Kickstarter!

Click here to go to the Kickstarter campaign!



Or click here to try the demo out for yourself!

Two reasons! First, the final game will be a downloaded paid game. The web demo only served to give more people a taste of the game.

Second, the web version of the game is a port. Ports for games are actually incredibly hard to properly make, despite being the same game. For me to maintain the web version of Advent NEON would be like developing the same game twice.

Nice work unlocking the new level! However I ask that you not post screenshots of the new bonus level here yet as to not spoil players too soon, so I unfortunately deleted the other two posts.

https://cryogx.itch.io/adventneon

It's going to likely sell for $15-$20 at retail!

Thank you so much!

The final game will likely release here as well, for the same price as it will be on Steam.

Thank you for the feedback! Glad you enjoyed it; the game indeed expects you to improve over time instead of being perfect on the first try!

Yep! Any updates that happen to the demo here will be on Steam as well!

Thanks for the feedback; there was a bug with that boss that was making it harder than intended, but an update just released that fixed it! It should be much more manageable now, but I'm glad you managed to pull through even before then!

Pressing the "up" button when the door's opening should take you into a level.

Sorry you're experiencing this! This is likely an external software or hardware issue.

You've got to press the "up" button next to an opening door!

Thanks for playing, and glad it's running smoothly!

Thanks a lot! Really appreciate the enthusiasm dude! I'm not looking for extra hands at the moment, but I'll continue doing my best developing the game!

Really appreciate it! I've definitely got a soft spot for those older platformers, so glad this resonated with you too!

Thank you! There'll continue to be some updates for this demo, but it's by no means the full extent I plan to take the game!

Thanks for playing! Really glad you enjoyed it!

Sorry that I missed this comment! Really glad you enjoyed the game and feel the hype.

And yeah, I'm actually adding that ability to the next update, so don't worry!

Ay thank you! I definitely will!

Thanks for playing and uploading footage dudes! Outside of the quirks, looks like it was a fun time!

Ack; yeah that one's going to need a bit of time to fix; thanks for pointing it out!

Appreciate it dude! Thanks for playing; I'll definitely be refining the game with more time!

Thanks! Most of the attacks are complete and in-game now on my end, and it's making a world of difference!

Thanks for letting me know! The bug's already been fixed on my end, but the fix will be available with the next significant update near the end of the month; hope it's not too bothersome until then! 

Really appreciate it!

Thanks dude!

Ay thanks for playing dude! Really glad you enjoyed it

The bug's been found and fixed on my end, so the next update won't have this issue anymore. 

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If you guys find any particularly gamebreaking bugs, please let me know! I may put out more hotfixes. However, for the next month or so, I'm going to try to focus on adding the third actual level and second boss to the game in a pretty significant update. (Also trying to make more not-pixel art for the game. Neon's in need of a new render or two)

Not sure how much of it I can get done within that timeframe, but I hope you guys enjoy the current demo in the meantime!

Thanks for everything! The contribution absolutely means a lot to me. I'm glad other input options are working with the game, too! Everything's designed by me, from the artstyle to the code to the music, so I'm glad you're enjoying all of it. 

And I wholly intended the game to allow you to button mash at first to get by, and still (hopefully!) be pretty fun, but for your potential as a player to go up exponentially once you start getting used to controlling Neon. Glad that's working out too!

Thanks a ton for the feedback! I'll look into this, but if you can provide more details, such as what level this was on and what you tried to do before getting onto the wall, it would help a lot!

Normally, you should be able to cancel your wall slide by pressing away from the wall or pressing down, as well as jumping, attacking or dashing in the direction away from it. So if you're stuck that's definitely a serious, yet rare problem, as it's the first I've heard of it, myself!

0.2.0 is an update that revamps the whole game, so if you've tried it out before a couple days ago, I highly recommend giving it another shot!

Ayy incredibly appreciate it my dude!!!!

Thanks dude! I'm glad there seems to be a positive consensus about the demo! I definitely spent a lot of time making sure the game doesn't break based on what you throw at it, so I'm also looking forward to seeing how it goes from here!

Also if you haven't tried it, keyboard controls can be remapped if they felt a bit too unweildy at first! 

Thank you!! Yeah it's taken a lot of dedication to be able to do literally everything that isn't the tile set (which you can find here: https://ansimuz.itch.io/warped-city); I definitely plan on taking Neon and this game as far as they can possibly go!

Thanks for letting me know! I've updated the build to remove the issue. It should be up in a moment. Sorry about that!