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CrystalCat36

14
Posts
A member registered Nov 10, 2024

Recent community posts

It was the command symbol! 

thank you so, so much! I'm so grateful that you have fast and reliable support for your plugin users.

once again thank you and great plugin!

hey CasperGaming! Your plugin has been awesome so far, but there's one bug I just can't Figure out. recently I made a post on the forums about using skills from command windows (before beta R4) and you gave me this code (which totally works):

const mySkillId = X;

const action = BattleManager.inputtingAction();

action.setSkill(mySkillId);

this.onSelectAction();

the problem is, i have one of those skill commands for each party member, so i change the  const mySkillId = X; to whatever the skill ID is, but i had a strange problem where it would all use the same skill, the one i set for actor #1, no matter what i changed it to. 


While figuring this out, i stumbled upon this new R4 update, and i thought it was exactly what would solve my issue, but instead every single time i click that command on any actor it uses the one i have set for actor 5 (the one i set up at the bottom of the plugin parameters)

my parameters are set like this:


actor 1:

regular commands (attack skill guard item)
ultimate (skill: 34)


actor 6:

regular commands (attack skill guard item)

 ultimate (skill: 35)

actor 8:

regular commands (attack skill guard item)

 ultimate (skill: 35)

actor 5:

regular commands (attack skill guard item)

 ultimate (skill: 40)

image for more clarity:


Any help is appreciated, and the plugin is still AWESOME! thanks Casper!

Amazing and absolutely perfect for my game. thank you so much

sorry I'm super late but what fixed it for me was setting the X and Y positions, even if its zero. i dont think raizen specified a default in the code, causing them to not appear

sorry I'm super late but what fixed it for me was setting the X and Y positions, even if its zero. i dont think raizen specified a default in the code, causing them to not appear

hey not a giant problem but for me the meter always slides to the left whenever it shrinks, is there a fix for this? dont know what causes it

thanks so much :)

I suspected as much. Thank you so much for taking the time to reply anyway :)

this is fine to use in our own rpg maker projects, right?

I honestly highly doubt it but is there anyway to have multiple colors for one damage popup? (preferrably a gradient but anything else is fine)

Sad, right? :(

...still waiting?

nobody noticing these are made by AI?

excuse me? $40 for this? for anyone interested, you can get picture common events from visustella for 5%, it doesnt have as much functionality but it's 1/8 of this price