Goals
The basic goal of jam is to make a playable, working game. I have very little game experience, so expectations for quality are low, but I hope to have at least an MVP at the which offers at least some gameplay. For motivation, trying to do something every day to make the game better.
GamevConcept and Mechanics
After messing around with Unity a bit in the past weeks, I decided not to try a card or map game, and instead go with a simple platformer centered around climbing a mountain (or more like a ravine). The basic concepts are as follows:
- Spending time away from a Fire will make you lose warmth
- Climb from one fire to the next quickly to avoid dying
- Climb by throwing axes with ropes, and then climbing said rope
- You have two axes with ropes, so you can navigate through the areas by swinging from one spot to another
Sprites and are are secondary to getting mechanics working, but I will mess around with those as well.