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c. thomas pinnick

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A member registered Nov 22, 2016 · View creator page →

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thanks for pointing out these issues! This is all stuff I will fix as soon as the jam allows! I’ll update the game’s page to let players know to refresh if they get a game over!

Thanks!! I was particularly proud of that run animation, lol

The art was really great! I'm glad someone used sentai Mouse, I wanted to put it in my game but didn't have the time.

I actually used an old version of Flash to draw it, so that’s probably why it gives off that vibe! Glad you liked it, I usually do pixel art and I anted to try something new!

This beat'em up played super solid! Fighting and combos felt really good like a game like this should, very good job. My only criticism is I wished the power-ups lasted a little bit longer, they all felt like they ran out way too soon! 

Thanks! The blue triangle and the crashing are errors that can up when I exported the game to HTML5 that I didn't have time to fix before the jam deadline! As soon as the jam judging period is over I'll upload a new version to fix them!

That low poly 3D model is great! I think this is one of the more solid games in the jam, despite the fact that it is a serious wrist destroyer! Tapping a different button with the hand not handling the steering would be more comfortable, I think.

Super cute art! The poor skinned knee monke!

A truly unique concept!

This is a really unique interpretation of the theme and a unique way to memorialize the Cyclethon!

Argh, this is a bug caused by the HTML5 export that I didn't catch! I'll have to add a Windows executable version after judging that works properly!

Thanks! I've updated the description to include the controls. After the jam is over and I can update the game, I'll most likely switch it to space or z (or both)!

Really great art and a fun concept! I love the Cinnamoroll's black eye when you throw the banana at him!

Which level had the open left side you can fall off of? I thought I blocked off all of them, but I must of missed one! Thanks for playing!!!

thanks! It should automatically detect a gamepad if one is plugged in! I was only able to test it with an Xbox pad though so I don’t know how well it plays with other ones

I probably ratcheted up the difficulty a little too quickly, but since it only has 4 levels I wanted to throw some challenge in there. Thanks so much!

Standalone, and fett85(at)gmail dot com!

I was curious about this too! What's going on?

That's awesome!!! My day is made.

Wow, congrats on getting all the bolts! I was worried it would be too hard and no one would bother-- I didn't have time to do any playtesting other than just myself, which is hard when it is a puzzle game and you know all the solutions!

See the comment I made to ALXtechart above. It's an issue with the software I used. I promise I didn't sneak any viruses in there!

It's an issue with the software I used, Clickteam Fusion 2.5. Apparently a lot of virus scanners like to mark executables it compiles as a virus now for some reason. I swear it isn't! You might have to turn off any real-time scanning that your virus scanner might be doing to get it to run. Sorry! Now I know better than to use Clickteam anymore, I guess.