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A jam submission

Virtual Sentai SatangerView game page

Created for the MouseJam 2024
Submitted by spooncats (@spoon_cats) — 27 minutes, 2 seconds before the deadline
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Virtual Sentai Satanger's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#262.4712.471
Audio#291.9411.941
Overall#292.1532.153
Originality & Innovation#302.0592.059
Theme#302.4712.471
Fun & Game Design#301.8241.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Ironmouse (In her sentai-themed costume) is the main characters, enemies inspired by Bubi

Did your team create the vast majority of the art since the jam started?
yes

Did your team create the vast majority of the music since the jam started?
all music is commercially licensed assets

Any Social Media you'd like to shout out?
@spooncats_ on twitter

Anything else you want to mention?
Made using the platform fighter engine https://platformfighterengine.github.io/#/

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Comments

Submitted

The art was really great! I'm glad someone used sentai Mouse, I wanted to put it in my game but didn't have the time.

Submitted(+1)

Your said it was made with the fighter game engine, what parts did you work on? How much did the engine provide to you? Also yea that WASD for the controls is pretty funny. Would love to see more attacks or combos, But I do like the numbers flying all over the screen for damage. 

Developer (1 edit)

The engine provides the underlying system for the input management, deterministic physics, hitbox/hurtbox interactions and the character state machine, so I was responsible for designing/programming the different attacks, the character's movement values, enemy AI and attacks, etc. as well as the art. The audio in the game is also from the engine, unfortunately ran out of time to produce my own sound effects/audio. The controls definitely are a pain point that I'd like to fix up after the jam, as well as making actual controller support work properly

Submitted

The main menu is a bit confusing until I realized you'd need to use WASD to control the cursor, as well as a few crashes. However, I do think the fighting gameplay in the game feels solid albeit too stretched out with that much health for the player.