The AI nations seem to be able to ignore manpower constraints and also just get divisions when you declare war on them and the economy has no effect on the game beyond canals and ports. The combat overall is very unintuitive and seems to break reguarly when you fight for more then a few days, with units still having the movement lines but not progressing or damaging eachother. All of these combined make combat incredibly annoying to figure out for me.
Cumbob
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Been a while, so I felt like sharing an experience I've had a lot with the designer. Most of the designs I end up making are incredibly heavy due to the barrel being rather heavy, specifically to counter being deformed from the pressure. Despite that I still get bad muzzle velocity at times. This happened to others?
EDIT: As of the update, with things like the barrel visualizer, I've figured out the issue.
so what exactly does the Light Receiver refer to? Since I'm not sure that you would need any specialised equipment beyond possibly writing implements for intepreting a heliograph/signaling light.
EDIT: After some time I realized it probably refers to a radio reciever? Would still like confirmation though.
Often end up running into problems during my campaigns where I get stuck in a downward spiral and run out of funds due to my team needing gear repairs and healing while at the same time not having the money for it. I cant really get any either due to my soldiers being injured so I risk losing them, and they are also less effective.
Is there any way I can ensure I get some amount of money at a reliable level?
I keep recieving N/A during my barrel and firearm tests despite the designs
i¨ve made being functional. Unsure if doing something wrong here?
EDIT: After some experimentation, shortening the round a bit and making my propellant a tad more reliable I've made a decent handgun and carbine, that while only able to get through around 2 militeres of vehicle armour should function against enemy infantry while being cheap to produce. Thanks for the help Elfkan.