nice idea xD
Curi
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thank you! Yes the difficulty was hard to tweek as I used some random Intervalls with min max expanding every 5sec capped at a rate almost as high as max rate from the curves.
After like 2min max is possible and if you are Unlucky there is no survive Chance xD
We wanted it to be relaxing instead of challenging but that's a risk of beeing borderline boring sry
Thank you ^^
yes I did programming in Godot engine (2 Scenes with less than 400 lines code total) and my wife did all the artwork on Saturday.
It is just a little small game so no big coding challenges. It is quite rough around the edges but we really do like it and we are also pretty proud for our 4th game jam game, this time instead of 4+ people just we two
Danke für dein Kommentar!
JA die Kamera macht das Spiel stellenweiser schwerer als es eigentlich ist ^^
Die Alien Sounds sind von unserem Team "eingesprochen" und leider zu laut und penetrant geworden.
Beide Kritikpunkte würden definitiv in eine 2. Version oder einen 2. Teil einfließen! Aber hier sehe ich das leider nicht als erlaubten "Bugfix"
Hi, yes you have to collect the weapon first at the end of Level 1 down to the left after jumping through the old house and past the enimies there is a sleeping person which activates the weapon when you collect them.
the first obstacle...jumping from house to house or through the bigger complex? it is quite tricky to be fair....here is a walkthough video: https://www.youtube.com/watch?v=CP2XUy4xCLA
nonetheless thanks for playing ^^ I hope you maybe can get past the obstacle at some point!
thanks for the feedback!
yeah we really need to tweak the visuals somehow to also compensate for color blindness and we maybe add at some point a counter for the moves to kind of motivate the player to make more optimal decisions. Maybe the number of moves could even be something like a resource that you have to watch out for :)
as the jam was THAT much fun, we will properly fix and add to the game and release a 2.0 in the future I hope ;)
thanks for your feedback :) yeah as it was our first game we did not really think enough about instructios..... even though just by showing the input device of joice at the beginning of a minigame and stressing the layer out for always having to adapt to different controlls was more or less our theme.....I will nevertheless add more vlclear instructions in the description