In this post-mortem you will find a short development log for the game, the tools I used, and what I learned while making this game.
https://curiositypath.notion.site/DICE-INSIDE-GMTK-Game-Jam-2022-post-mortem-d5d...
In this post-mortem you will find a short development log for the game, the tools I used, and what I learned while making this game.
https://curiositypath.notion.site/DICE-INSIDE-GMTK-Game-Jam-2022-post-mortem-d5d...
Thanks for playing my game and for the feedback :)
In terms of design, for example, the colors of the main menu doesn't match with the game color as I designed the menu really early in development with no plans to change it, i just wanted a funtional menu, thats why i used neutral colors (black and white). This saved me time.
Another detail that improve the aesthetic ingame was to add a really gentle purple directional light, which gives a soft mood to the entire scene.
Cheers
Thanks for playing my game and really thank you for the positive comment and feedback it helps a lot!
I played with the idea of the sun proyecting a dice's shadow where you can see the holes more clear, but It didn't work like I expected (pic attached). And on the other hand, the dice don't land perfectly in the player's square as I would be so easier as you only have to memorize two "safe spots".
Cheers :)
Aw.. Im really glad that you like the idea and presentation.
The random placement of the dice was a feature that I added as if the dice lands perfectly in the player's square I would be so easier as you only have to memorize two "safe spots". And yep, the speed is increased every dice that the player avoids.
PD: I added an additional camera and makes the game more enjoyable but the game jam has finished.
Thank you for playing my game :)
Glad you like the game, and thank you for playing it!
You are absolutely right, its too hard and frustrating as isometric view complicates the prediction of where the dice is landing. I fixed that hours later when the game jam was already closed, simply adding an additional camera near the player. I'm a bit sad as It would be more enjoyable game with this little fix but well... I have learnt a lot of things for the next game jam :)
Cheers