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Curious Owl

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A member registered Dec 05, 2022 · View creator page →

Creator of

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Thank you! I'll reply here for your other comments :)

I plan to expand on the existing systems, but I don't know what I'll add yet. I'd love to add power management and explore what could be done. A way to smooth out landings too could be nice. Either landing gears like you said or wheels could be interesting.

I'd love to know more about what you mean by better cable management. Is there something specific you found annoying/frustrating?

Sorry, I don't have anything specific for jetpacks. Good luck with your game!

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You can try switching between fullscreen mode and windowed mode in the options menu (though it might be difficult without a cursor).

Sebastian Lague has good videos on Unity projects. You can check out his planet generation series at https://www.youtube.com/watch?v=QN39W020LqU&list=PLFt_AvWsXl0cONs3T0By4puYy6GM22ko8. You get to create procedural planets, and the end result is pretty fun I think.

You can also go to the Catlike Coding blog for more advanced stuff: https://catlikecoding.com/unity/tutorials/.

Thanks! I plan to add more planets at some point for sure.

Our Discord server has a channel for people looking to play together if you're interested. It's usually pretty quiet, but you might find people there to play with :) https://discord.gg/adA8nqqJ49

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Thanks for the suggestion :) btw, you can enable the precision mode with R in the advanced controls. This makes fine tuning movements easier (kinda like RCS)

Thank you for the feedback!

Thank you! The jetpack is a force that gets applied depending on the wasd keys

You can check the nearby planets using the star map or the targeting computer. Selecting a planet will show you where it is in your HUD.

You can use the Stellar Drive afterward to warp there.

You can try running the game as an administrator when that happens. I remember seeing someone with the same issue and that was the fix.

I'm currently working on docking and tools to approach ships that are in orbit. I might include some other stuff too :)

Thanks! I don't know about wheels yet, but I'm currently working on docking and a way to attach ships together. I look forward to releasing that.

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Could you send me the full log at curious.owl.games@gmail.com please? I'd also like to know your PC specs if you don't mind sharing.

Thank you for the suggestion!

The bug is fixed in the latest update if you want to check it out :)

Thank you for your comments and suggestions! There's this one suggestion I'm wondering about though: 

Should have a thing where the build tool just builds normal buildings until you add a steering controls so people can just make lil bases.(maybe when it’s a base and not a ship the build pieces snap level so they aren’t leaning on hills and stuff)

I'm not sure what you mean by that. Like a way to build a base that is snapped to the terrain? (maybe an example from another game could help me get it)

Again, thanks for your comment and I'm glad you had fun :)

Thanks :) Otrera A as a purple planet sounds cool.

Thank you for your comment and suggestions! I'm glad you guys enjoyed the game.

Yeah, it's a bug in the current version where large ships will disappear when there are too many tiles. There's a fix coming in the next update. Your ship will be fine :)

Thank you for the suggestion! In the meantime you can use a kind of sandbox mode. Simply enable the dev tools in the options menu and press F1 for fly mode or F2 for free resources.

After you have enabled the dev tools and pressed F2, you should be able to place objects without costing anything.

It's not obvious when it's activated so you should try to place parts to see if it's working.

Thank you for your comment and feedback! I took note of your suggestions.

Thank you for the suggestions!

Thank you! One of my goals with this game was to make it easy to get into and start playing. I'm glad you noticed :)

I'd like to bring the game to steam at some point. For now, I like to keep it on Itch to get feedback and improve the game.

Hello! I'm glad you enjoyed the game with your friends. Here are some answers to your questions:

  1. I don't know about automation, but an electric grid is something I'd like to try out.
  2. I plan to make exploration more interesting. That may include structures to check out.
  3. Painting is a pretty cool idea. I might check it in the future, but I'm not prioritizing it right now.
  4. I aim for the game to be a sandbox/exploration type game (think Minecraft or Astroneer) there will probably be a goal, but the bulk of the game is mostly building and exploring.
  5. There's currently a single solar system, but I'd like to add interstellar travel to check out other stars and planets.

Thank you for your other suggestions! I've taken note of them :)

Thank you! If you have any questions regarding how the asteroids are generated in the game, I'd be happy to help.

Thanks for the feedback! Were you able to craft a ship with the starting materials?

I'm glad you liked it! English is not my main language either, and I appreciate that you took the time to write this :)

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Thank you for the feedback! I've taken note of your suggestions and a lot of them align with where I want the game to go.

I'm most excited about docking and seeing what kind of ships people start to build!

Thank you so much for the kind comment!

It's possible to donate on my ko-fi page if you want to support the game: https://ko-fi.com/curiousowl

As for the keymapping, there's no way to configure it right now. It's a feature I'm planning to add in a future update. What were the keys you wanted to rebind?

With the dev tools enabled, you can press F1 for fly mode and F2 for free resources.

Asteroid mining is pretty difficult. Make sure you bring your ship to a full stop near an asteroid before going out to mine. Once you leave your ship, you can move around in space and reach resources. You can check the controls for moving on this page.

Thank you for your comment and suggestion! 

Btw you can retrieve a ship/base by placing a beacon part on it. The targeting computer will let you select the beacon you placed.

Wow, thank you so much for taking the time to write this! That's very encouraging to read <3

Thanks :) I think clouds would be awesome too.

Thank you for your suggestions!

Thank you! I'm still working on it and I'm glad to read that it works well enough on lower end hardware.

Thank you for your suggestion! I'm glad you liked the game.