Well, here and there. Turns out it's a huge lift to make dozens of professions, specializations, and masteries, and to balance them and keep track of how everything stacks and how enemies should scale without drawing out combat too much etc. Unless hyperfixation strikes in this particular direction, I often don't have the focus to really dive into that process...
C.W. Griffen (he/they/any)
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Thanks so much for the feedback! You are right, more guidance is needed for that adventure. Going for goals is definitely intended (they're what make conflicts matter). I'll take another look at the traps for the next go-around. And the action dice can be used like that, sure! Though you can also directly add them to strikes or achievements to potentially push those over the top when enough Threat/Progress has accumulated, making them more of a surgical tool. And don't overlook that you can add them to other players' maneuvers and achievements with the Support reaction, which means everyone can pitch in to a single player's big action (or can be used like fan mail to tell the other player that you really liked their narration). Again, thanks for playing!