That's actually a bug, we wanted a stable rotation that would keep the momentum of where you shoot, but it's def getting fixed for the post-jam version:)
Thank you so much for playing!!
CXG
Creator of
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DUDE. From the second the music began shifting with the first hop, all kinds of happy chemicals are going off in the brain. The movement is sublime in its execution, the flow from planet to planet is addictive, and the musical shift when you (inevitably) fall back is comforting in some strange sense. I found this one spot on the map with a twin planet setup, and must admit I just watched it go for much longer than I had planned lol.
This is fantastic. Y'all should be rightfully proud of it:)
DUDE. From the second the music began shifting with the first hop, all kinds of happy chemicals are going off in the brain. The movement is sublime in its execution, the flow from planet to planet is addictive, and the musical shift when you (inevitably) fall back is comforting in some strange sense. I found this one spot on the map with a twin planet setup, and must admit I just watched it go for much longer than I had planned lol.
This is fantastic. Y'all should be rightfully proud of it:)
Oh man the early tests when the NPCs would teleport through walls were horrifying, perhaps a ghost enemy can be added in a future version to bring back the scares jajaja!
We actually have a health 'bar' concept that was just about implemented but we didn't get to that point quite yet, rest assured there will def be an update later on, if not a remake in time for the spooky season:)
Good luck with the competition guys!