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CXG

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A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

That's actually a bug, we wanted a stable rotation that would keep the momentum of where you shoot, but it's def getting fixed for the post-jam version:)

Thank you so much for playing!!

Thank y'all so much for the feedback! We've fixed this bug for the upcoming post-jam version, with a couple extras of course:)

Thank you!! We've managed to fix the bug on the next version so hopefully there's a lot of new heights to see!

Agreed! We're definitely going to implement that fix for future iterations, thank you so much for playing!!

Thank you very much for playing! We're definitely going to add a couple more spicy pitfalls but since the controls needed a bit of polish, we underestimated the capabilities of gamers and made it easy lol

We're honored to be a part of the community, as well as to be of service:)

Thank you so much for creating a space for people to get together and share the things they love!

(Copying from the public comment)

DUDE. From the second the music began shifting with the first hop, all kinds of happy chemicals are going off in the brain. The movement is sublime in its execution, the flow from planet to planet is addictive, and the musical shift when you (inevitably) fall back is comforting in some strange sense. I found this one spot on the map with a twin planet setup, and must admit I just watched it go for much longer than I had planned lol. 
This is fantastic. Y'all should be rightfully proud of it:)

DUDE. From the second the music began shifting with the first hop, all kinds of happy chemicals are going off in the brain. The movement is sublime in its execution, the flow from planet to planet is addictive, and the musical shift when you (inevitably) fall back is comforting in some strange sense. I found this one spot on the map with a twin planet setup, and must admit I just watched it go for much longer than I had planned lol. 
This is fantastic. Y'all should be rightfully proud of it:)

It's so awesome to see you enjoyed the game!!! We've certainly got a couple details to patch up but this jam was beyond fun to participate in. We're checking out your own game atm (I love it already by the bio jajajajaa) so godspeed and good luck!!

The blob guys are technically part of the dungeon staff, so they'll be on your side:)

At the moment their best contribution is distracting humans from your presence, so you can make a quick getaway or drop that last bit of loot!

Great minds think alike confirmed:) We wanted to go for a bit more of a buildup in the horror but with the time and all we had to prioritize the basic paths, kept having them glitch into walls and such we did a whole live tweet of it lol)

Also your PFP is FANTASTIC that's an awesome concept!!

Oh man the early tests when the NPCs would teleport through walls were horrifying, perhaps a ghost enemy can be added in a future version to bring back the scares jajaja!

We actually have a health 'bar' concept that was just about implemented but we didn't get to that point quite yet, rest assured there will def be an update later on, if not a remake in time for the spooky season:)

Good luck with the competition guys!

Not gonna lie, the extension we were given completely saved us. At the very end there was a random export bug that kept messing up the resolution, and so we couldn't get quite the level of polish, but hearing you had a good time playing it makes it all so very worth it, thank you!!