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Cache Delivery!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3695 | 2.815 | 3.250 |
Overall | #4024 | 2.526 | 2.917 |
Enjoyment | #4075 | 2.309 | 2.667 |
Presentation | #4175 | 2.454 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of looting a dungeon, you fill it with loot!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very interesting game concept! Loved the world you built, great graphics. Did the blob guys do anything to you?
The blob guys are technically part of the dungeon staff, so they'll be on your side:)
At the moment their best contribution is distracting humans from your presence, so you can make a quick getaway or drop that last bit of loot!
Hey look! We actually had the same sort of idea (you're in charge of filling up the dungeon stealthily)
And holy shit I got scared the first time I saw a human. I just turned on a corner and poof, right up to the nose. Me and my girlfriend got immediately jumpscared xD
I really like the ambiance and how you wrote the backstory, and the rush you feel from now knowing where the enemy is at any time is intense!
Good stuff!
Great minds think alike confirmed:) We wanted to go for a bit more of a buildup in the horror but with the time and all we had to prioritize the basic paths, kept having them glitch into walls and such we did a whole live tweet of it lol)
Also your PFP is FANTASTIC that's an awesome concept!!
I really enjoyed that! I could tell it needed more time but the amount you got done was really impressive. Very spooky atmosphere and I would totally play a full-length game like this to get my goblin on.
Not gonna lie, the extension we were given completely saved us. At the very end there was a random export bug that kept messing up the resolution, and so we couldn't get quite the level of polish, but hearing you had a good time playing it makes it all so very worth it, thank you!!
Nice concept. I think you really nailed the atmosphere of the dungeon, I jumped out of my seat when the first human started attacking me :D
I'm really grateful that you added a minimap to the game, it was a bit disorienting navigating through the maze at first.
I would have loved to see either that the players did damage or some other kind of hazard to keep me on my toes to really elevate the scary theme of your game.
Well done on the game and its a fun twist on the jam theme!
Oh man the early tests when the NPCs would teleport through walls were horrifying, perhaps a ghost enemy can be added in a future version to bring back the scares jajaja!
We actually have a health 'bar' concept that was just about implemented but we didn't get to that point quite yet, rest assured there will def be an update later on, if not a remake in time for the spooky season:)
Good luck with the competition guys!