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cylonspy

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A member registered Apr 10, 2018 · View creator page →

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I have some bluetooth headphones, they just ran out of juice a little before I started playtesting stuff lol. But still! Amazing game, loved it, 10/10.

I was, clicking in more than one spot, I guess the visualizer just wasn't different enough for me, haha. And, for Aberrant, I just searched for the sounds on a different device, and then set it up in-engine at around 60% volume.

Oh no yeah, I absolutely agree with giving the player the freedom to phutz around, I just think some initial moments of "this is how you start the tower defense section", "this is what all the wood and money is for", etc would help. But yeah! You made a really darn good game here! Be proud, even with the stuff you wish you added; it's still awesome!!!

The style is impeccable, but I do have some points of constructive criticism. The big one is that the isometric mode is... I dont want to say unnecessary, but it's definitely not a great addition to the gameplay, especially not as the default camera mode. I also definitely didnt have a clear idea of what to do, or what talking to the other chickens was about, until much later than intended. All the individual aspects were fun, but I think it definitely needs some way to tell the players what the gameplay loop is supposed to be, and some streamlining.

This is genuinely the sort of game I'd be willing to sink days into, just to see how much I can make number go up, lol

Loved the concept and execution, though I wish there was a clearer visual difference to sounds using the little sound device thing. I dont have speakers on my pc, so I wasn't able to actually rely on the tool without just guessing.

Honestly, this game is genuinely awesome. I had a few stutters when I first opened it, and when the first enemy spawned in, but honestly the game is mechanically solid and the gunplay is distilled awesome. Genuinely will probably continue to play more of this long after the jam's over.

The visuals were genuinely amazing, especially our lil sheep friend's walk cycle! The ending was very nice and understated too, though I *was* initially worried the game crashed when it just held on a white screen with the ambient sounds, lol. That's my b.

Managed to beat it. Love the concept, though the execution needs some work. There are a lot of mechanics to the physics that the puzzles rely on that a player who's just jumping in won't immediately be able to reliably use (the way the player gets pulled by the sword while on the ground, the reliance on throwing momentum for several puzzles, etc). Lots of puzzles I solved without actually understanding what I did, and others I had an idea of how to do it, but couldn't execute without blind luck. I had lots of fun playing it, but I do think there needs to be a difficulty curve tweak, if nothing else.