I have some bluetooth headphones, they just ran out of juice a little before I started playtesting stuff lol. But still! Amazing game, loved it, 10/10.
cylonspy
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Oh no yeah, I absolutely agree with giving the player the freedom to phutz around, I just think some initial moments of "this is how you start the tower defense section", "this is what all the wood and money is for", etc would help. But yeah! You made a really darn good game here! Be proud, even with the stuff you wish you added; it's still awesome!!!
The style is impeccable, but I do have some points of constructive criticism. The big one is that the isometric mode is... I dont want to say unnecessary, but it's definitely not a great addition to the gameplay, especially not as the default camera mode. I also definitely didnt have a clear idea of what to do, or what talking to the other chickens was about, until much later than intended. All the individual aspects were fun, but I think it definitely needs some way to tell the players what the gameplay loop is supposed to be, and some streamlining.
Managed to beat it. Love the concept, though the execution needs some work. There are a lot of mechanics to the physics that the puzzles rely on that a player who's just jumping in won't immediately be able to reliably use (the way the player gets pulled by the sword while on the ground, the reliance on throwing momentum for several puzzles, etc). Lots of puzzles I solved without actually understanding what I did, and others I had an idea of how to do it, but couldn't execute without blind luck. I had lots of fun playing it, but I do think there needs to be a difficulty curve tweak, if nothing else.