Gracias, lo comprobaré.
Cyrus Rite
Creator of
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This will be up to the GM. If a player is good at something and has the proper equipment then the GM will declare the action attempted to be successful. Likewise if a player is not good or skilled at something and or does not have the proper equipment to complete the declared action then the GM will declare the action a failure.
It reads [[ You have three abilities: Might: Physical strength. Add to melee attacks, damage rolls and hit points. Dexterity: Nimbleness and speed. Add to ranged attacks and AC. Mind: Knowledge of lore. Add to initiative. Charisma: Attractiveness and way with words. ]]. But this is Four? Are we supposed to select three of the four?
You suddenly Awaken with a deep gasp, finding yourself in some sort of cold metallic chamber. You set up and quickly look around but do not recognize your surroundings.
You try to remember how you got here, but cannot recall anything other than your name.
You look yourself over and find that you have nothing on, so you examine yourself and find no sign of any injury.
You set there for a moment, trying hard to remember something, anything, of your past, but it’s all gone.
Whatever you once knew, has been forgotten or erased.
https://cyrusrite.itch.io/awaken
I had to go read thru. I actually did have a method for leveling. ?It is on page 5 under Reward.
Reward.
Experience (exp) point rewards for success should reflect the difficulty of the challenge.
For an easy challenge of 1, Grant 5 exp.
Increment as the challenge becomes harder.
10 exp for a 2. 15 exp for a 3, 20 exp for a 4
and 25 exp for a hard challenge of 5.
Use exponential increments to level up.
Start at 0, then require 100 for level One. 300 for level Two 600 for level Three and so on.