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Cyrus Rite

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A member registered Aug 03, 2023 · View creator page →

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Gracias, lo comprobaré.

(1 edit)

¿Existe una versión en inglés?

For point loss directed by the GM

This will be up to the GM.  If a player is good at something and has the proper equipment then the GM will declare the action attempted to be successful. Likewise if  a player is not good or skilled  at something and or does not have the proper equipment to complete the declared action then the GM will declare the action a failure. 

Yes

If Attacked while sleeping ... Then you are surprised 

Roll 3d6 for Battle. First roll is the attackers. 

No Match : Oof Flub

Pair : Bonk One point

Straight : Bash Two points

Triples : Bam Three points

(1 edit)

Thanks for catching that typo . 

It was supposed to be 3d6 and read as rolled 

No Match : Oof Flub

Pair : Bonk One point

Straight : Bash Two points

Triples : Bam Three points

These randoms are Great! 

I think can give the GM a good prompt in a hurry

No, just separated the rules from the game.

Cool, let me know how it goes. 

Great work

Do you have a preferred starting hex? 

I think I like 6.1e the best

Posted this to X

Good game.  Enough guidance  and allows the players creativity to fill in the game.

Well done.

Okay

It reads [[ You have three abilities: Might: Physical strength. Add to melee attacks, damage rolls and hit points. Dexterity: Nimbleness and speed. Add to ranged attacks and AC. Mind: Knowledge of lore. Add to initiative. Charisma: Attractiveness and way with words. ]]. But this is Four? Are we supposed to select three of the four?

Very Creative. I've never used cards for role-play before.

"Of all the dice, if a die is a 1-3, it fails. If a 4, it kinda works. If 5-6, it succeeds!"

So while I could roll more than one die, doing so is risky because if any of them is a 1-3 I fail and no I see no advantage to do so?

Thanks. I did the art myself. I'm not real good at it , but It was fun.

Thanks man, Let me know what you think.

Sounds like fun

Thank you. I love creativity and making various games is a great use of it.  Someday I may find a design that I think is best and then focus on that, but for now I'm experimenting with various ways to play.  

Looks interesting

That would be most excellent. 

Yes you roll a d20 for that ability .  You roll the die or dice that relate to what challenge you face.

The Sense ability is when you have a feeling or  experience to figure out things that are not necessarily related to knowledge or wisdom?

Awesome job.

I have sent two letters to Support. They never respond. I asked them on X and they never respond. I don't think support exists.

Is there a way to set up my account so that any donations go directly to support Itch?

Players what do you think of Let it Roll?

You're most welcome, and thank you for taking a look. You are right, some people can not grasp FKR. To me it is the true engine of roleplaying. Why let some random dice roll decide what happens. Logic should rule the outcomes.

You suddenly Awaken with a deep gasp, finding yourself in some sort of cold metallic chamber. You set up and quickly look around but do not recognize your surroundings. 

You try to remember how you got here, but cannot recall anything other than your name.

You look yourself over and find that you have nothing on, so you examine yourself and find no sign of any injury.

You set there for a moment, trying hard to remember something, anything, of your past, but it’s all gone. 

Whatever you once knew, has been forgotten or erased.

https://cyrusrite.itch.io/awaken


This looks good. Well done.

Not downloadable yet.

Should be ready tonight or tomorrow morning.

Thank you very much. I really appreciate the feedback.

My thinking was that actions should not fall to just a random dice roll.

It is now in PDF form. Thanks again.

Thank You, this was done by mistake.

Want to see if I'm following correctly.

 In your example - The referee decides the guard is dim witted, so the difficulty die is d4. 

So the player rolls whatever Wit dice they have assigned?

I had to go read thru. I actually did have a method for leveling. ?It is on page 5 under Reward.

Reward.

Experience (exp) point rewards for success should reflect the difficulty of the challenge.

For an easy challenge of 1, Grant 5 exp.

Increment as the challenge becomes harder.

10 exp for a 2. 15 exp for a 3, 20 exp for a 4

and 25 exp for a hard challenge of 5.

Use exponential increments to level up. 

Start at 0, then require 100 for level One. 300 for level Two 600 for level Three and so on.

Yes. You use a point to better the odds.