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CyTheRabbit

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A member registered Aug 13, 2018 · View creator page →

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(1 edit)

At first I was very skeptical about this one, as it lost so much of what made '74 rules so special to me. No hirelings, no clerics, no level titles, shift to a point-crawl and slot-based encumbrance.

But if I look at FMC Basic as its own being, unrelated to FMC, I actually really like it. Unlike many light-rules retro clones, it actually has guidelines on dungeon stocking and wilderness! I like how every class has a unique stat, it makes hacking the game so much easier.

The rules are still rough around the corners. Some spells refer to hit dice, some spells lack duration, basic roll is easy to miss.

Otherwise, great job! Hope to see FMC Expert some day.

(1 edit)

Love your work on rehashing Gygaxian style! Very few OD&D retroclones treat game as wargame campaign ruleset, and none that I know include Chainmail rules. It's my retroclone of choice from now on :)

Though, I have an issue with updated missile fire table (p 176).

Original table uses terms `Unarmored`, `1/2 Armor or Shield`, `Fully Armored`. These terms do not correlate with armor types. Instead, they represent amount of armor worn. Thus, unit wearing leather armor, helmet and shield might be considered to be fully armored, but unit wearing plate mail without a helmet is only half armored.

This is one of many rules open for interpretation. It might be important to leave the interpretation of this one at the reader's discretion.

Also, a few rules are missing from appendix A, specifically: formation changes, fatigue, cover from missile fire. (tho nobody will miss fatigue)